[Campaign Setting] Redline (2003) Jeff Dobberpuhl, Darell Hardy & Will Hindmarch (Fantasy Flight Games) Summary: Mad Max + Fallout I figured since I put Reviews in the fucking tagline of my blog I might as well get on with it. Today I shall be reviewing a magnificent little supplement called Redline, from the well-known Fantasy … More PrinceofNothing Reviews: Redline.
Let me speak now of the Sial-Atrementar, though there are none who will believe my words. It is said that in bygone epochs, when the world had not yet begun its drawn-out death, the gods of Old did intervene in the affairs of men with great regularity and impact. Omens were commonplace, miracles a frequent … More Horrors of the Age of Dusk: The Sial-Atramentar
What follows is a short and incomplete description of the different races of men that are widely known and most common within the Lands of Autumn. It goes without saying that man has always been alone upon the world, with those creatures imperfectly mimicking its divine form mere simulacra, vile shape-changers or degenerate descendants of … More Men of the Age of Dusk, Part 1.
Here follows a short history of the civilisations that have come before the wretched Age of Dusk. Know that in the long ages between each entry mentioned below, empires have risen and fallen and civilisations have been lost to time, leaving only ruins and no soul to remember them. What follows are only those civilisations, … More Shadows and Dust: A History of the Lands of Autumn
Deep within the Glass Wastes lies a vast crimson rock massif, honey-combed with caverns. Within it live the ageless Brides of Ishar. Fair beyond the grace of mortal women, they seek to lure men into their lairs with their beguiling songs, which can be carried for hundreds of miles by the desert winds during the … More Adventures in the Age of Dusk: The Rock of Ishar
Much talk is there of lost civilisations, old and new, but no talk is there of Piazet, City of Silence, lest even the jaded sensibilities of the men of the Age of Dusk be overcome with grief at its tragic and horrible fate. For an age did the jewelled spires and crystalline minnarets of Piazet … More Horrors of the Age of Dusk: The Silence
Overview Venerable and wealthy beyond conception is Muir, that stands beyond the Tempest Lands far into those northern deserts not yet claimed by the unstoppable advance of the Desert Lotus creeping from the East. Vast and ancient and beautiful and decadent, its splendour the envy of the southern kings, its storehouse of knowledge coveted by … More The Lands of Autumn: The Free City of Muir
Mightiest of the Pre-Calamity civilizations was Tzyan. Not as far-reaching as Great Sybarra nor as influential as the artificers of Ancient Nzembar, Tzyan reigned supreme by sorcery and sorcery alone. Contained within a few city-states, divided by constant squabbling and factional infighting, it was by the legendary ability and vast knowledge of its half-human sorcerer-princes … More Adventures in the Age of Dusk: The Palace of Unquiet Repose
Remembered as little more then myths of bygone days, the original dragons have long been hunted to extinction; their diamond-scaled hides flayed from their still warm carcasses to form armour for war-hungry kings or adventurers drunk on glory and slaughter. In the long aeons since their demise, various powers have attempted, through the black arts … More Horrors of the Age of Dusk: Dragons of the Age of Dusk
In the centre of the Lands of Autumn writhes the Tempest, tomb and prison of the Old Gods. Within, fragments of a million gods coalesce and intermingle, their split-second thoughts and dreams resounding in the world outside. All who have sought to enter the Tempest have perished, but many have tried, for within the Tempest … More Horrors of the Age of Dusk: The Progeny of the Tempest