Shadows and Dust: A History of the Lands of Autumn

Here follows a short history of the civilisations that have come before the wretched Age of Dusk. Know that in the long ages between each entry mentioned below, empires have risen and fallen and civilisations have been lost to time, leaving only ruins and no soul to remember them. What follows are only those civilisations, … More Shadows and Dust: A History of the Lands of Autumn

The Lands of Autumn: The Free City of Muir

Overview Venerable and wealthy beyond conception is Muir,  that stands beyond the Tempest Lands far into those northern deserts not yet claimed by the unstoppable advance of the Desert Lotus creeping from the East. Vast and ancient and beautiful and decadent, its splendour the envy of the southern kings, its storehouse of knowledge coveted by … More The Lands of Autumn: The Free City of Muir

Adventures in the Age of Dusk: The Palace of Unquiet Repose

Mightiest of the Pre-Calamity civilizations was Tzyan. Not as far-reaching as Great Sybarra nor as influential as the artificers of Ancient Nzembar, Tzyan reigned supreme by sorcery and sorcery alone. Contained within a few city-states, divided by constant squabbling and factional infighting, it was by the legendary ability and vast knowledge of its half-human sorcerer-princes … More Adventures in the Age of Dusk: The Palace of Unquiet Repose

Horrors of the Age of Dusk: Dragons of the Age of Dusk

Remembered as little more then myths of bygone days, the original dragons have long been hunted to extinction; their diamond-scaled hides flayed from their still warm carcasses to form armour for war-hungry kings or adventurers drunk on glory and slaughter. In the long aeons since their demise, various powers have attempted, through the black arts … More Horrors of the Age of Dusk: Dragons of the Age of Dusk

Horrors of the Age of Dusk: The Progeny of the Tempest

In the centre of the Lands of Autumn writhes the Tempest, tomb and prison of the Old Gods. Within, fragments of a million gods coalesce and intermingle, their split-second thoughts and dreams resounding in the world outside. All who have sought to enter the Tempest have perished, but many have tried, for within the Tempest … More Horrors of the Age of Dusk: The Progeny of the Tempest