Hammers of the God, together with the old Death Frost Doom, Tower of the Stargazer, the Grinding Gear, Weird New World and No Dignity in Death, represents a sort of proto Lotfp product, retaining many elements of traditional fantasy games. Afterward there was a noticeable focus on the postulated pseudo-historical 1600 period, a more S … More [Review] Hammers of the God (Lotfp): Atmospheric Dwarf Tomb Pilfering ah la carté
Karaash stands immutable, an ossified leviathan squatting in the heart of the Lands of Autumn. Weathered by the long ages since the Calamity, Karaash is defined by its dogged persistence and utter stoicism in the face of whatever challenges the Age of Dusk throws at it. Indeed, when the Harrow Kings arose from the ashes … More Lands of Autumn: The Riverlands and the Bitter War Pt. II
When I started out on Age of Dusk I resolved to use it for elfgame purposes only. A hobby blog, meant as a deposit for musings and whimseys and gaming material. It is today that I shall do away with my intention. The reports of the Brussels terrorist attack are still coming in. What transpired … More Europe in Flames; where art thou oh golden country of my youth?
Between Gal’Alor and Karaash the proud lie the contested territories of the Riverlands, where the river Sela travels from the Hungry Sea and splits into a thousand tributaries, ponds, lakes, meres and swamps. Its bountiful fields once produced grain for the hungry multitudes of Karaash and Gal’Alor alike, but now they are left fallow. The … More Lands of Autumn: The Riverlands and the Bitter War Pt. I
Update: After receiving irate and whiskey-drenched feedback from one of my kind and eloquent readers I have added a smattering of relevant quotes to better illustrate my point. Lamentations of the Flame Princess is one of the most visible and controversial publishers in the OSR, and with good reason. On the one hand, James Raggi … More [Review] Death Frost Doom (Loftp) Revised ; A Rembrant painted on a landmine.
To the west of Gal’Alor, beyond the fiefdoms of the ruthless Border Princes, the barren soil turns to the vitrified expanses of the Glass Waste. Here, savage Mazhurians raid caravans laden with salt, water and steel to survive, and horrors haunt the razor-edged desert, feeding off blood and souls. But even the strongest tribes and … More Adventures in the Age of Dusk: The Weapon
A recent very interesting conversation with a fellow scholar of the questionable and divisive art of psychology recently informed me that if I am to generate more readers I should interpose my articles with imagery with captions and possibly some cat pictures if I am to avert the looming peril of the wall of text … More [Review] Dawn of the Overmind (2e); An epic, majestic finale that makes one remember just how high we can soar if we follow our dreams *sniff*
The second part of the Illithiad adventure trilogy (unofficial title) by Bruce Cordell takes place almost immediately after the first part, but this is where the similarities end. Part 1 was an investigation, this is a sort of wilderness trek with a sort of dungeon at the end. Also, part 1 sucked, this one is … More [Review] Masters of Eternal Night (2e); A promising second act
My brief trip into 2e Land has galvanized my thirst for exploration, thus I have set out on a quest to find more good 2e (sssssshhhh, I know Return to the Tomb of Horrors exists). I began my expedition in a region bordering my previous review of the Illithiad, the accompanying adventure trilogy also conveniently … More [Review] A Darkness Gathering(2e); An inauspicious beginning