Comparative general mortality and nature of Age of Dusk inhabitants on an ordinal scale.

Hah, I knew Age of Dusk was a good idea. Divine zombies and machine angels ftw!

Over the past months I have gradually added to the mythology, substance and history of the Lands of Autumn but I appreciate there might be large segments of assumed knowledge and various references that make little sense to anyone other then myself. Will be added to as more things show up.

Thus, a simple scale to enable the casual reader to fit the various inhabitants in general categories is probably helpful. The following scale concerns itself mostly with mortality. Men are feeble but an army of men can slay the greatest of monsters.
Sorcery is the mastery of natural forces that can generally affect anyone of the 1st category and below. This does not mean that a simple man can neccesarily harness the requisite power to do so, however. Deiophagic weapons (which are themselves fragments of the Weapon) can harm anything.

0. Transfinite Entities – The Weapon. The Wolves of Final Night. The Tesseract Tree.
A general category meant to encompass those beings that incorporate at least some small measure of the infinite or beyond within their substance. It is a mistake to think of these beings as creatures or even objects and thus the best way to approach them would be as condensed natural albeit alien laws with incomprehensible motives. They either have no place in the natural order of the universe or they represent the antithesis of it.
Individual Wolves of Final Night may be defeated and discorporated by powerful artifice or sorcery but as a whole they can never be vanquished and ending their existence is not truly possible since they do not, in the truest sense of the word, exist at all.
In a similar fashion, the Weapon is embedded and expressed within the fabric of creation in ways beyond the physical and thus the destruction of its material form does not mean its end. Whilst deities are expressed by the minds of men and the Morr are expressions of geometry and matter, the Weapon is, ultimately an expression of itself.
Of the Tree, who can say?

1 – Deities (greater). The Morr.
It should be made abundantly clear that deities are themselves impertinent interlopers within the natural order but still recognisably a product of it. Deities have been brought forth from the minds of men but the strongest soon become entirely self-sustaining as long as human beings are not entirely extinct. Greater deities are corporeal patterns continuously expressed upon the fabric of creation by mankind’s collective unconscious and as long as this expression continues they cannot die. As the Weapon has demonstrated, it is possible to wound them in such a way as to seriously limit their capabilities, perhaps for good, but only the death of man itself would end them.
The Morr are likewise largely exempt from traditional mortality. While the wholesale destruction or alteration of the geometrical shapes that express them will technically result in their destruction, restoring or recreating these geometrical shapes will enable them to live once more.

2 – Deities (lesser). The Progeny of the Tempest. The Sial-Atramentar. The Sky Daemons. 
These classes of beings are infused with a measure of divine power (exception, sky daemons) and are functionally immortal. Barring traumatic physical injury upon their bodies, they are ageless. So enmeshed are these creatures within the fabric of creation that they often have an instinctive control of sorcery that rivals that of arch-wizards.
The sky-daemons are ultra-tellurian energy-creatures that dwell within the dark void of space. They lack the instinctive control of sorcery of the divine but their bodies of flux-lines and entangled exotic particles place them functionally within the same category.

3 – The Greatest of Archwizards. The Harrow Kings. Various Horrors. Those with divine blood (The Blooded of Karaash). Empty-men. The Children of the Crucible.
These represent the apex of power a mortal man can aspire too, and in fact requires one to forsake many of the trappings of humanity in order to achieve it. By great sorceries the Tzyanese could sustain their lifespan for millenia, gradually replacing withered organs with a complex mesh of incantations and enchantments empowering a withered husk. This process can be viewed as a form of divine mimicry, albeit an imperfect one.
This type of ‘false’ immortality does not come without cost and will eventually fail. Likewise, the Blooded of Karaash often possess quasi-divine abilities but are not blessed with the immortality of their divine progenitors.
This class also represents creatures that are not of divine origin but are still sustained by Sorcery, and are thus exempt from many of the frailties and weaknesses of mortal life (see also, Empty Men).
Of the Harrowkings, some would place them among the lesser deities, but it is not healthy or even wise to speculate about such matters. The source of their great might remains unknown to this day.

4 – Archwizards. Horrors (Laughing Knights et. al).
Creatures possessed of considerable longevity and of supernatural nature but still very much mortal.

5 – Mortals. Horrors. Kiath. Beasts.
Ordinary or mostly mundane creatures with only a tenuous connection to the fabric of sorcery.

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