He who talks in circles does not progress – Blue men saying. And so it was that our heroes, laden with spoils and in excellent mood, did arrive at the river-straddling trading post of the Blue men, in appearance like the splayed guts of a gigantic wooden rat, led by that generous and benevolent autocrat, … More [Actual Play] Lost on Carcosa Pt. XX: Diplomacy
[Adventure] Night of the Shark (1997) Bruce Cordell (TSR) Levels 6 – 8 2e has something of a reputation problem among neckbeards and other disgusting nerds. Neither old enough to warrant veneration from the crusty old catpissmen nor new enough to enjoy the patronage of world of warcraft-playing buck-toothed girly-boys and the fake-gamer girls that … More [Review] Night of the Shark (2e); Spooky-Scary nautical horror
Better to fall to a rusted blade, Ande Suffer a Leper’s Caress, To be graced by the Serpent’s Kiss, T’is then to provoke the Sorcerer’s Ire. -Carcosan saying Our heroes, still drunk on victory, entered the Citadel the next day, to reap from it great rewards while the purple men celebrated victory over forces unfathomable … More [Actual Play] Lost on Carcosa Pt. XIX: The Vengeance of Sorcerers
[Adventure] Evil Tide (1997) Bruce Cordell (TSR) Levels 5 – 7 It is something of an unwritten rule in both video games and their tabletop cousins that underwater adventures are fucking terrible. In tabletop, the plethora of conditions and rules add a new cartload of conditions for the GM to keep track of and few … More [Review] Evil Tide (2e); An underwater adventure that does not suck?!!