He who talks in circles does not progress – Blue men saying. And so it was that our heroes, laden with spoils and in excellent mood, did arrive at the river-straddling trading post of the Blue men, in appearance like the splayed guts of a gigantic wooden rat, led by that generous and benevolent autocrat, … More [Actual Play] Lost on Carcosa Pt. XX: Diplomacy
2e has something of a reputation problem among neckbeards and other disgusting nerds. Neither old enough to warrant veneration from the crusty old catpissmen nor new enough to enjoy the patronage of world of warcraft-playing buck-toothed girly-boys and the fake-gamer girls that prey on them, 2e was always something of a middle child. Entirely undeserved … More [Review] Night of the Shark (2e); Spooky-Scary nautical horror
Better to fall to a rusted blade, Ande Suffer a Leper’s Caress, To be graced by the Serpent’s Kiss, T’is then to provoke the Sorcerer’s Ire. -Carcosan saying Our heroes, still drunk on victory, entered the Citadel the next day, to reap from it great rewards while the purple men celebrated victory over forces unfathomable … More [Actual Play] Lost on Carcosa Pt. XIX: The Vengeance of Sorcerers
It is something of an unwritten rule in both video games and their tabletop cousins that underwater adventures are fucking terrible. In tabletop, the plethora of conditions and rules add a new cartload of conditions for the GM to keep track of and few if any adventures actually manage to utilize the advantages of the … More [Review] Evil Tide (2e); An underwater adventure that does not suck?!!