Review: Warhammer Fantasy Roleplay Pt. VII; Grim Darkness at last!

Finally. Fucking finally. After getting all lubed up after a gritty medieval character creation start and combat that involves maiming and bleeding out in the mud we suddenly grow limp at the lacklustre religion, magic and bestiary sections. Not so during the actual setting part, where the grimdarkness we all fondly remember makes our erections … More Review: Warhammer Fantasy Roleplay Pt. VII; Grim Darkness at last!

Review: Warhammer Fantasy Roleplay 1e Pt. VI; Like DnD but…

This chapter concerning the Old World’s Menagerie comes with a preface of like DnD but…, as do┬áthe two preceding it. Lets start with a general overview. I have not covered Bestiaries of appreciable size before so the format might be a bit rough. Don’t say I didn’t warn you. Monsters in WHF 1e are statted … More Review: Warhammer Fantasy Roleplay 1e Pt. VI; Like DnD but…

Reviews: Warhammer Fantasy Roleplaying 1e Pt. V: The Laughter of Dark Gods

Religion in the Old World bears a striking resemblance to religion in the Forgotten Realms, with little but fucking Ao creating an Avatar crisis and turning the setting into a goddamn comic book to set it apart. The Old World of Man is polytheistic in the manner of the ancient Greeks or Romans, with several … More Reviews: Warhammer Fantasy Roleplaying 1e Pt. V: The Laughter of Dark Gods

PrinceofNothingReviews; Warhammer Fantasy Roleplay 1e Pt. IV: Sorcery most foul!

Let us discuss the art of sorcery in Warhammer Fantasy Roleplay 1e. The aforementioned similarity to AD&D becomes all the more striking the more one peruses this section. There are some very interesting differences however. Warhammer Fantasy Roleplay uses a spell point or mana-based system. Each spell consumes a set amount of spell points, and … More PrinceofNothingReviews; Warhammer Fantasy Roleplay 1e Pt. IV: Sorcery most foul!

[Review] Warhammer Fantasy Roleplaying 1st edition Pt. III: Blood for the Blood God

Combat in Warhammer Fantasy is a grisly and grim affair, no less lethal then any of the earlier editions of DnD, albeit with a bonus change of getting maimed instead of slaughtered out of hand. The game starts off on the wrong foot and betrays its wretched wargaming origins, by insisting that you use maps, … More [Review] Warhammer Fantasy Roleplaying 1st edition Pt. III: Blood for the Blood God