This section of the review covers the GM section in WHF2E. The GM section is an odd but very good one, containing terse yet useful guidelines on how to run a game, ideas for adventures, campaigns, notes on evoking the tone of Warhammer Fantasy, as well as a very large and impressive section on mental … More PrinceofNothingReviews: Warhammer Fantasy Roleplaying 2e Pt. VI: Adventure and Madness
The Religion section in the new game has been handled quite nicely. Entries for Gods are expanded from the original (yet not to White Wolf-esque proportions to the point where it gets tiresome) and all the unnecessary and confusing deities have been stripped out. This section is very humanocentric and even Imperio-centric, which is good … More PrinceofNothingReviews: Warhammer Fantasy Roleplay Pt. V; Do you have a moment to talk about the Lord Crystal Dragon Jesus Christ?
Back from a 10-day hiatus in surprisingly sunny Toronto, your Prince has returned bearing not gifts, but at least a copy of Kane: Darkness Weaves by Karl Edward Wagner, the cherry on what was already a surprisingly sweet pie. Nevertheless, reviewing work awaits. Magic in the 2nd edition has been altered considerably, bringing it more … More PrinceofNothingReviews; Warhammer Fantasy Roleplaying v2 Pt. IV; An Age of Daemons and Sorcery
Warhammer Fantasy is, first and foremost, a setting that revolves around tales of bitter and ultimately futile struggle against extinction. It comes as no surprise that much of this struggle takes the form of a literal struggle, with swords and knives and whatnot because medieval violence is both gritty and allows for personal heroism to … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 2e Pt. III; An age of Battle and Death and of the World’s Ending