This section of the review covers the GM section in WHF2E. The GM section is an odd but very good one, containing fairly terse yet useful guidelines on how to run a game, ideas for adventures, campaigns, describing the tone of Warhammer Fantasy, as well as a very large and impressive section on mental illness … More PrinceofNothingReviews: Warhammer Fantasy Roleplaying 2e Pt. VI: Adventure and Madness
The Religion section in the new game has been handled quite nicely. Entries for gods are expanded from the original, yet not to White Wolf-esque proportions to the point where it gets tiresome, and unnessecary and confusing deities have been stripped out. This section is very humanocentric and even Imperio-centric, which is good since most … More PrinceofNothingReviews: Warhammer Fantasy Roleplay Pt. V; Do you have a moment to talk about the Lord Crystal Dragon Jesus Christ?
Back from a 10-day hiatus in suprisingly sunny Toronto, your Prince has returned bearing not gifts, but at least a copy of Kane: Darkness Weaves by Karl Edward Wagner, the cherry on what was already a suprisingly sweet pie. Nevertheless, reviewing work awaits. Magic in the 2nd edition has been altered considerably, bringing it more … More PrinceofNothingReviews; Warhammer Fantasy Roleplaying v2 Pt. IV; An Age of Daemons and Sorcery
Warhammer Fantasy is, first and foremost, a setting that revolves around tales of bitter and ultimately hopeless struggle against extinction. It comes as no suprise that much of this struggle takes the form of a literal struggle, with swords and knives and whatnot because medieval violence is both gritty and allows for personal heroism to … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 2e Pt. III; An age of Battle and Death and of the World’s Ending