Introducing: The City of Vermillion Kickstarter

As I have finished my consultations on Cha’alt and Palace of Unquiet Repose is getting to be near completion my buddy Malrex, RPG-tycoon, author of nine billion modules and Co-Author of the inimitable Red Prophet Rises as well as Watson to my Sherlock when it comes to PoUR, approached me for something different then the habitual module…something daring. Something…bold.


A fully playable campaign set in the island metropolis of Vermillion, 35 maps, dungeons, 12 new terrifying creatures, 165 pages worth of terrific S&S content and FUCKING ART. The Goal? 10k.

You absolute fucking madman you.

As it so happens, sometimes I get tired of writing about hallways of ancient basalt and crimson marble located in utter blackness where deathless apostates writhe in eternal agony and I write about sunken hallways of ancient marble and submerged beneath leagues of water where accursed kings do penance for their hubris towards the gods of the Sea instead.

The Halls of Nereus is now a stretch goal for City of Vermillion. In addition to the contribution of a 20-40 room dungeon, if the stretch goal is made I will be going over the whole of City of Vermillion RPR style and beefing everything up until it will rock just as hard, if not harder then Red Prophet Rises.

Do you want more good OSR stuff? This is more good OSR stuff. Sign up now and help us make it happen!

Reviews obviously resuming soon. I have not given up elfgame reviewing just yet. My first session of Last Days of Constantinople was a raging success. A full play report will likely follow, but the session ended on a tense cliffhanger, with Werner the Teutonic Knight stranded in No-man’s land between the walls of Constantinople and the camp of the Turk, hovering over the fallen longbowman Brannock ap Lyddwych, critically injured by musket fire but stable, and Father Guido and Senör Diego Saragossa making off with a Turkish prisoner-of-war whilst Wallachian Levvies pour into no-man’s land, urged on by their dreadful master. Good stuff. Next session coming Saturday. Stay tuned!

Obligatory Bookfagging follows:

Elric Vol. 2: To Rescue Tanelorn (Michael Moorcock): Was an odd duck, a haphazard collection of tales from all over Moorcock’s multiverse, both in-universe and by date of publication. The amount of crossovers in this collection are more reminiscent of Marvel then they are of good ole’ S&S and one starts to feel the weight of decades of elaboration to Moorcock’s convoluted mythos but nevertheless, some of the stories are quite good. My favourite Moorcock story of all time “The Greater Conqueror” was absolutely jaw-droppingly good historically-flavoured S&S featuring the escapades of Simion the Thracian versus a demon-possessed Alexander the Great with not a hint of the wry cynicism or subversion that would come to possess much of Moorcock’s later forays into S&S. Conversely, “Elric at the End of Time” serves as a brilliant self-satire, and left me chuckling aloud and amazed at the comic potential of Elric the Straight Man juxtaposed against the inhabitants of the End of Time. Low points were the Rackhir the Red Archer tales, which were fine but never rose above the level of average and run of the mill, serving to flesh out the universe but little else.

Metro 2033 (Omitri Gluhkovski): So far my forays into foreign language works seems to be holding true. Metro 2033 is a SUPRISINGLY strong post-apocalyptic novel of science-fiction, fantasy and horror set in the Moscow Underground, the only safe refuge after the apocalypse. Grimy survivors inhabit the darkness, each station a tiny civilisation, while all manner of horrors lurk unseen in ruined tunnels. Particularly strong was the amount of thought put into the civilisation of the metro, the cloak of mystery and superstition that seemed to permeate every inch of its tunnels and the colourful cast of characters and outlooks one discovers in each chapter. Perhaps characteristically Slavic, Metro 2033 raises several interesting questions on the nature of civilisation with the true answer forever tantalizingly out of reach. I’m not sure if its as good as Day of the Triffids or A Canticle for Leibowitz, but its a close third as far as Post-apocalyptic stories are concerned.

Feeling good. Prince out.

UPDATE: A warm thank you to Ynas Midgard for the shoutout. Every boost helps guys.

7 thoughts on “Introducing: The City of Vermillion Kickstarter

  1. Pledged. Sigh. It seems like it was only a week ago that I decided to take a KS hiatus.

    That Last Days of Constantinople session sounds damn cool. I’m always a bit reluctant to go historical because I’m positive that I can’t do justice to the real world. But I’ve been assured that the correct approach is to not give a fuck.

    Is that the same Metro that was made into a Russian FPS set in the post-apocalyptic Moscovite sewers? It would kind of have to be unless they belong to a very specific genre. I never played it but (a) I heard it’s great, and (b) I have it in Steam and never opened it once.

    Liked by 1 person

    1. [Pledge]

      Aaaah thank you. You can quit whenever you want:)


      Yes. Historical games are about atmosphere and believability. Do a little research and convey the FEEL of the place.


      Yup. Its a book to game conversion, which explains why its good and not horrible.


  2. Already pledged 😉
    Good stuff that’s worth the money … The Merchants and Malrex are one of the few who always produce high qualitiy gameable content, so I’m glad to help him along with this.

    You sure you don’t want to do another review series like the giovanni chronicles … had great fun reading that one 😉 But your sanity comes first of course.


    1. [pledge]

      You are too kind. I’m glad we make some shit that is at least somewhat palatable.


      Oh fuck. World of Darkness Adventure Paths. A long while back I did say I would do another horible and in poor taste one so I suppose I can just add that one to the list as well. Looks like I am going to be busy this fall. I hope you like spices.

      Liked by 1 person

      1. [pledge]
        Was a no brainer really 😉
        “at least somewhat palatable” must be the bigest understatement in recent times. I know you have seen the EZG-Review of the Red Prophet … your stuff rocks, Malrex stuff rocks and together you’Re a sweetly-awesome explosion of distilled Old-School fun

        I hear you brother.
        Believe it or not I played the first part of the Giovanni Chronicles THREE FUCKING TIMES in about a year :/
        A Friend wanted to start the chronicle, we played the first part, the whole thing got panned (no more time from our GM), … another friend took over but wantd us to start over to a clean slate … and then he lost interest and shelved the whole thing … which was when our third GM stepped up ready to get shit done … if we make ne chars and start anew of course :/
        At least we played the second part too under the third GM … I’m just thankful I never had any contact with the third or fourth part of this abomination.


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