[Review] Night Wolf Inn (AD&D 3PP); Promised Land

[Campaign Setting]Night Wolf Inn (2016)Anthony HusoAD&D 1eLvl 1 – 15 I started reading this because I was looking for good high level material and Anthony Huso wrote Dream-House of the Nether Prince, arguably the best high level adventure ever made, and certainly the best one I ever played. About 40 pages into the 189 page … More [Review] Night Wolf Inn (AD&D 3PP); Promised Land

[Actual Play] Like Unto Gods Pt. IV (2e); Men of Iron

And thus began the Fourth venture onto the Sanctum of Azureax Silverhawk. Calling on the Dukes of Law, and the Monarchs of the Seven Winds, and offering up one of the Slaadi blades of sharpness, Vaus Agrul received the wisdom of the Heavens, and thus discerned the command word for the Mirror of Mental Prowess. … More [Actual Play] Like Unto Gods Pt. IV (2e); Men of Iron

[Actual Play] Like Unto Gods Pt. III; Planeswalker

Onwards went the Six, retrieving from the fallen Simulacra and the Slaad the blades of sharpness, the enchanted longsword and shield. They interrogated the stricken Slaad, and finding it knew little of use, and babbled and gibbered all manner of enchanting nonsense, Sir giselher took the Scimitar of sharpness, and cleft off its head. They … More [Actual Play] Like Unto Gods Pt. III; Planeswalker

Official NAP Tournament Reference Bible

Salutations NAPsters. With NAP II outperforming its predecessor by a considerable margin and NAP III on the horizon (after which I will get the companion volume out I promise), I wanted to compile a comprehensive list of permitted retroclones and sourcebooks for the NAP tournament format, to reduce attrition by technical knockout in any future … More Official NAP Tournament Reference Bible

[Review] Birds of a Feather (NGR/OSR); Mudcore Man

[Adventure]Birds of a Feather (2019)Zzarchov Kowolski Low – levels Disclaimer: Sponsorish Content Perhaps, in mute contrast to the expansive extravagances of high level play we can indulge in a bit of slumming. One of the regrettable shifts in the OSR caused by the wide-scale adoption of B/X and the drive to cater to a massive … More [Review] Birds of a Feather (NGR/OSR); Mudcore Man

[Review] H4 Throne of Bloodstone (AD&D 1e); Icarus drowns contentedly with molten wings

[Adventure]H4 Throne of Bloodstone (1988)Douglas Niles & Michael DobsonAD&D 1eLvl 18-100 SPOILERS: If you are a player in my high-level game do not read this on the chance I might run it. In our delve into high level adventures, there is one entry travels far beyond any of its peers, that stands as a legendary … More [Review] H4 Throne of Bloodstone (AD&D 1e); Icarus drowns contentedly with molten wings

[Actual Play] Like Unto Gods Pt. II (AD&D 2e); Legions of Chaos

And so it was the Five were reinforced anew, as the Last of their number descended from the sanctum of Angril-Shaba. Vaus Argrûl, Fifth Yogi of ascension and Lama of Law, had meditated long upon the intricate complexities of Law and Good, and was at last ready to deliver his philosophies with a destroying palm … More [Actual Play] Like Unto Gods Pt. II (AD&D 2e); Legions of Chaos

[Review] AA #8 The Seven Shrines of Nav’Qar (OSRIC); Tomb Fatigue

[Adventure]The Seven Shrines of Nav’Qar (2008)James C. BoneyOSRICLvl 8 – 12 High level crawl continues. I’m beginning to see the aversion to Tombs for high level games, and arguably Tombs in general. Seven shrines by James Boney is inoffensive, playable, reasonably laid out, even does a bit of atmospheric tinkering and has some new treasure … More [Review] AA #8 The Seven Shrines of Nav’Qar (OSRIC); Tomb Fatigue

[Review] The Beholder #19; In which the ‘are orcs racist’ debate is decisively settled

A panacea. A titillation to the old school sensibilities. An invigorating fire. Beholder, my recourse my strength! Aid me now! Chests: Clickbaity mini-article with 10 tricks and traps to put in or on chests. I like the infinite monster one or having the chest be a giant decanter of endless water but most of these … More [Review] The Beholder #19; In which the ‘are orcs racist’ debate is decisively settled

[Review] Wandering Heroes of Ogre Gate (Core game) Pt. V; Hey Kid, wanna learn some Magic?

In our previous look at Wandering Heroes of Ogre Gate, we covered the by (Old school standards) laborious process of character creation, took a look at the combat system, dipped our toes into some of the settings trappings and went over the extensive library of Kung Fu techniques that more or less replace spells in … More [Review] Wandering Heroes of Ogre Gate (Core game) Pt. V; Hey Kid, wanna learn some Magic?