Image is courtesy of Wayne Douglas Barlowe AND EVERYONE SHOULD SUPPORT THIS ARTIST EVEN IF IT MEANS YOUR CHILDREN WILL STARVE. Glorious and voluptuous was old Nzembar, with its gleaming streets of polished quartz and gilded minnarets that pierced the very heavens. For an age and a day its wealth was the envy of all … More Horrors of the Age of Dusk; The Last Artificer
(Feeling productive/Anti-productive so double post today guys) Banished to the deepest labyrinths and darkest chasms abandoned since time immemorial, the Grey Maidens were said to be the concubines of the Harrow King Ashardath. Affronted by the attempted murder by one of their own, he worked upon them a foul and nameless sorcery the world has … More Horrors of the Age of Dusk: The Grey Maidens
The Bleached lands are said to lie in the far north-west, beyond the Glass Wastes beholden to the savage Mazhurians, but no map can guide one there and many have sought it out, only to wander the Glass Wastes until they crumbled, bleeding and desiccated. The Bleached Lands can only be found by those that … More Lands of Autumn: The Bleached Lands
To the east, covering an area many times the size of the Lands of Autumn, and some say stretching on infinitely, lies the Lotus Desert. An endless verdant desert of small violet petals, dotted with the empty husks of cities ancient and new, many enterprising men will risk life and, some say, soul to harvest … More Lands of Autumn: The Lotus Desert
Digging through my notes I have found myself some sample Hex encounters I made for Age of Dusk. I envision the campaign to have a strong sandbox component, for which interesting Hex Crawl locations are an absolute neccesity. – Village of 231 identical male humans. They are friendly and will receive visitors. They have been … More [Age of Dusk] Sample Hex Encounters
Caught between the avaricious plots of the treacherous Gal’Alorian and the arrogant zealotry of the inbred Karaashi, the Riverlanders have grown insular and xenophobic, prone to violence and slow to trust strangers. Spread across many hovels, villages, towns and hommlets, it is through the extraordinary health and fecundity of the Riverlander that he has managed … More Lands of Autumn; The Bitter War and the Riverlands Pt. V; The wretched Riverlander and his tricks
From the filth-choked alleys of Ursk to the opium-wreathed parlours of Muir one can hear, if one has the keen ears to notice or the coin to purchase it, an ancient story told since before the Doom of Sybarra. A myth among cutpurses and throatcutters, the Three and Twenty Seven have moved through history like … More [Age of Dusk] The Three and Twenty-Seven
Message found scratched on curiously aged mausoleum walls under deserted city (name unknown) within the Eastern Lotus desert. “…is important to set it down where TIME cannot easily erase it. TIME is their weapon. Parchment crumbles and memory dies but WORDS carved in stone last long enough. We forget the lessons of the past like … More Horrors of the Age of Dusk; the Wolves of Final Night
Hah, I knew Age of Dusk was a good idea. Divine zombies and machine angels ftw! Over the past months I have gradually added to the mythology, substance and history of the Lands of Autumn but I appreciate there might be large segments of assumed knowledge and various references that make little sense to anyone other then … More Comparative general mortality and nature of Age of Dusk inhabitants on an ordinal scale.
In the wake of the Calamity arose the Harrow-kings, to usher in the Age of Dusk with a reign so dreadful it inspires nightmare and madness to this day. By sword and sorcery they reshaped the Lands of Autumn into fields of carrion. Civilisations were scoured from the face of the world, never to be … More [Age of Dusk] Forgotten.