This section of the review covers the GM section in WHF2E. The GM section is an odd but very good one, containing fairly terse yet useful guidelines on how to run a game, ideas for adventures, campaigns, describing the tone of Warhammer Fantasy, as well as a very large and impressive section on mental illness … More PrinceofNothingReviews: Warhammer Fantasy Roleplaying 2e Pt. VI: Adventure and Madness
The Religion section in the new game has been handled quite nicely. Entries for gods are expanded from the original, yet not to White Wolf-esque proportions to the point where it gets tiresome, and unnessecary and confusing deities have been stripped out. This section is very humanocentric and even Imperio-centric, which is good since most … More PrinceofNothingReviews: Warhammer Fantasy Roleplay Pt. V; Do you have a moment to talk about the Lord Crystal Dragon Jesus Christ?
Back from a 10-day hiatus in suprisingly sunny Toronto, your Prince has returned bearing not gifts, but at least a copy of Kane: Darkness Weaves by Karl Edward Wagner, the cherry on what was already a suprisingly sweet pie. Nevertheless, reviewing work awaits. Magic in the 2nd edition has been altered considerably, bringing it more … More PrinceofNothingReviews; Warhammer Fantasy Roleplaying v2 Pt. IV; An Age of Daemons and Sorcery
Warhammer Fantasy is, first and foremost, a setting that revolves around tales of bitter and ultimately hopeless struggle against extinction. It comes as no suprise that much of this struggle takes the form of a literal struggle, with swords and knives and whatnot because medieval violence is both gritty and allows for personal heroism to … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 2e Pt. III; An age of Battle and Death and of the World’s Ending
I was to discuss career advancements and the accompanying advanced classess within this post, as well as the newfangled skills and talents mechanics. Advancement has been simplified somewhat, without doing away with the core mechanic. All skills, talents, ability score advancements (+5%) and secondary ability score advancements may be bought for the paltry price of … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 2nd Edition Pt. II: Next level Grim-dark shit.
I’ve been announcing this bastard for a while now and it is time I get to work. Instead of re-iterating what has already been quite firmly established I shall merely go over each section and discuss the differences between this and the previous edition. Without further adu, let’s simply jump in. If you have not … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 2nd Edition Pt. I; Once more unto the Breach!
Some time needs to be spent mentioning the overly elaborate and almost Byzantine random encounter tables for both inside and outside. It is regretable that most of them are just creatures, with no other details added, but to Chandler’s credit, a FUCKING RANDOM TABLE is added so you can generate complex encounters between multiple parties … More PrinceofNothingReviews: World of the Lost (lotfp) Pt. III; Barrier Peaks Redux
Amid a cluster of fifty-foot sapele trees with bright yellow petals, there is a contamination. Anyone moving through this area will experience a bright flash of light, followed by a moment of disorientation. All characters must save versus Magic. Failure means that there is a moment of darkness, and when the characters open their eyes … More PrinceofNothingReviews: World of the Lost (Lotfp) Pt. II; Sandbox-ah-la-roi
The last review before I commence another megareview. Had to finish with an Lotfp entry by none other then Rafael Chandler, veteran weird horror tabeltop designer, novelist, video game story writer and newly converted Lotfp heavyweight. World of the Lost is a 180-page behemoth of a sandbox, taking place on a forgotten plateau somewhere in … More PrinceofNothingReviews: World of the Lost (Lotfp) Pt.I; XXL Glorious Pulp Sandbox
First off: I ran Tales of the Scarecrow yesterday and it was awesome. This is the Tales of the Scarecrow entry that won the xp award (and added a nice ticking clock element). The scarecrow wants to become a living being and for that it needs to have living flesh. It will start moving at … More Negadungeons and the thespian wankathon; Idle musings.