Nothing to clear a bad hangover like a good elf-game review. Case in point, Into the Odd, by Chris McDowall, is an ultra rules-light OSR weird/steampunk game. In 48 pages McDowall manages to set down not just a fully playable game, but manages, by but a few details and hints, to convey a unique sort … More PrinceofNothingReviews: Into the Odd (OSR); Brevity is the soul of Wit.
Full disclaimer: I was asked to review this strange pay-what-you want adventure nominally compatible with the OSR by fellow rpg-blogger and fellow Euro-trash Jens Durke aka the Disoriented Ranger (Swamp-German hello to you my Teutonic brother in arms!). I was naturally flattered and took to the task post-haste (or semi-post haste). Unfortunately it sucks in … More PrinceofNothingReviews: Monkey Buisness (OSR); WHAT IN THE NAME OF GARL GLITTERGOLD DID I JUST READ?
After a brief hiatus, it is time to complete this endaevour and move on to other, grim-darker pastures. Warhammer Fantasy Roleplay has a sample adventure in the back of the book, meant to kickstart a beginning GM’s campaign and illustrate the mode of play. It has the promising title of the Oldentaller contract, and I … More Review: Warhammer Fantasy Roleplay 1e Pt. VII; Adventure and Summary
As my review of Warhammer Fantasy 1e draws to a close and it’s descendant and vaguely german-sounding revenant loom on the Horizon, I figured I’d take a short moment to offer some insights gained from actually playing some of the shit I review on my blog. Without further ado, here goes. Tower of the Stargazer … More Lessons from the Front: 3 Actual Play reviews.
Finally. Fucking finally. After getting all lubed up after a gritty medieval character creation start and combat that involves maiming and bleeding out in the mud we suddenly grow limp at the lacklustre religion, magic and bestiary sections. Not so the actual setting, which is the grimdarkness that we all fondly remember. In ye ancient … More Review: Warhammer Fantasy Roleplay Pt. VII; Grim Darkness at last!
This chapter, which concerns the Old World’s Menagerie, comes with a preface of like DnD but…, as do the two preceding it. Let’s start with a general overview. I have not covered Bestiaries of appreciable size before so the format might be rough. Don’t say I did not warn you. Monsters in WHF 1e are statted similar … More Review: Warhammer Fantasy Roleplay 1e Pt. VI; Like DnD but…
Religion in the Old World bears a striking resemblance to religion in the Forgotten Realms, with little but fucking Ao creating an Avatar crisis and turning the setting into a goddamn comic book to set it apart. The Old World of Man is polytheistic in the manner of the ancient Greeks or Romans, with several … More Reviews: Warhammer Fantasy Roleplaying 1e Pt. V: The Laughter of Dark Gods
Let us discuss the art of sorcery in Warhammer Fantasy Roleplay 1e. The aforementioned similarity to AD&D becomes all the more striking the more one peruses this section. There are some very interesting differences however. Warhammer Fantasy uses a spell point or mana-based system. Each spell consumes a set amount of spell points, and wizards … More PrinceofNothingReviews; Warhammer Fantasy Roleplay 1e Pt. IV: Sorcery most foul!
Combat in Warhammer Fantasy is a grisly and grim affair, no less lethal then any of the earlier editions of DnD, albeit with an increased change of getting maimed instead of slaughtered out of hand. The game starts off on the wrong foot and betrays its wretched wargaming origins, by insisting that you use maps, … More [Review] Warhammer Fantasy Roleplaying 1st edition Pt. III: Blood for the Blood God
Posting has been a bit slow. New job, long hours, frequent holidays and so on. I will attempt to speed it up somewhat. The actual rules behind Warhammer Fantasy Roleplaying are pretty neat and intuitive. Are you ready? Okay! Almost everything is handled by an ability score roll. You roll a d100 and if you … More PrinceofNothingReviews: Warhammer Fantasy Roleplay Pt. II: Systems