[Review] EX1 Dungeonland (AD&D 1e); The world’s first Artpunk module

[Adventure]EX1 Dungeonland (1983)Gary Gygax (TSR)Lvl 9 – 12 Great news gang. It turns out some hack fraud had already written a module for Red & Pleasant Land before it even came out! A little known OSR author by the name of E. Gary Gygax introduced such a venture in his original Castle Greyhawk campaign, and … More [Review] EX1 Dungeonland (AD&D 1e); The world’s first Artpunk module

[Review] D1 Into the Depths of the Earth (AD&D 1e); Seeds of Wonder and Horror

[Adventure]D1 Into the Depths of the Earth (1978)E.G.G. Gygax (TSR Games)Lvl 9 – 10 In G3 you discovered that beyond the highest mountain tops, beyond the realms of Fire Giant Kings that make slaves of all the most fearsome of the world’s monsters, lies a subterrene realm of wonder and horror the likes of which … More [Review] D1 Into the Depths of the Earth (AD&D 1e); Seeds of Wonder and Horror

[Review] G3 Hall of the Fire Giant King (AD&D); Entry of the Gods into Valhalla

[Adventure]G3 Hall of the Fire Giant King (1978)Gary Gygax (TSR Games)Lvl 9-10 Fucking spoilers. If you plan on playing G3, do so. Then read this. Of all the legendary modules penned by the masterful hand of E. Gary Gygax, the G series is among the foremost. G3 shows us why. I often gripe that 10+ … More [Review] G3 Hall of the Fire Giant King (AD&D); Entry of the Gods into Valhalla

[Review] White Dwarf 34 – Trouble at Embertrees (AD&D); Technical Write-Off

[Adventure]Trouble at Embertrees (1982)Paul Vernon (White Dwarf 34)Lvl 1 – 2 A thorough reading by the DM is necessary before play begins. With those ominous words Trouble at Embertrees heralds in what might very well be the densest 5 pages in rpg history. Forget reading through it, the only way you are going to scratch … More [Review] White Dwarf 34 – Trouble at Embertrees (AD&D); Technical Write-Off

[Review] White Dwarf 30/32: The Curse of the Wildland/Chaos From Mount Dorren (AD&D); Double or nothing.

[Adventure]The Curse of the Wildland (1982)Phil Masters (White Dwarf Magazine #30) Lvl 1 – 2 The White Dwarf Crawl continues. I’ve skipped over issues that have adventures for systems I am completely unfamiliar with (like Travelller) or issues that have adventures that are essentially glorified monster manual entries with a little vignette or set up to … More [Review] White Dwarf 30/32: The Curse of the Wildland/Chaos From Mount Dorren (AD&D); Double or nothing.

[Review] G2 Glacial Rift of the Frost Giant Jarl (AD&D); Kraftwerk

[Adventure]G2 Glacial Rift of the Frost Giant Jarl (1978)Gary Gygax (TSR Games)Lvl 9 A rare delight, to have as one’s subject a piece of artifice of such subtle craftsmanship that there are angles and aspects to it that are likely beyond my understanding or awareness. To critique, not to better the author, but to better … More [Review] G2 Glacial Rift of the Frost Giant Jarl (AD&D); Kraftwerk

[Review] White Dwarf 27: Hell’s Portal; Paleontology

[Adventure]Hell’s Portal (1981)Will Stephenson (White Dwarf 27)Lvl 4 There’s a few White Dwarf issues I didn’t cover. There’s one with an adventure that’s essentially a glorified Monster entry, and one that’s for Traveller. Traveller is cool, but I don’t play it and I have very little idea what would constitute a good adventure. The 4-page … More [Review] White Dwarf 27: Hell’s Portal; Paleontology

[Review] White Dwarf 24: The Lair of Maldred the Mighty (AD&D); Prize-winningly Garbage

[Adventure]The Lair of Maldred the Mighty (1981)Mark Byng (White Dwarf 24)For moderately high level (???) The winner of many a contest and included in the White Dwarf Best Of compilation, the dreaded phrase ‘for moderately high levels’ should have clued me in that this was going to be a stinker. And its not the usual … More [Review] White Dwarf 24: The Lair of Maldred the Mighty (AD&D); Prize-winningly Garbage

[Review] White Dwarf 22/23; Hope springs eternal

[Adventure]The Search for the Temple of the Golden Spire (1980)Barney Sloane (White Dwarf 22)Lvl 2 – 4 A stalwart 4-pager. When entering the village of Greywood the characters see the innpost struck by the light of the moon, revealing cryptic instructions, IN RHYME. This is a good adventure, considering the length its admirable. The heroes … More [Review] White Dwarf 22/23; Hope springs eternal