PrinceofNothingReviews: Warhammer Fantasy Roleplay Pt. V; Do you have a moment to talk about the Lord Crystal Dragon Jesus Christ?

The Religion section in the new game has been handled quite nicely. Entries for gods are expanded from the original, yet not to White Wolf-esque proportions to the point where it gets tiresome, and unnessecary and confusing deities have been stripped out. This section is very humanocentric and even Imperio-centric, which is good since most … More PrinceofNothingReviews: Warhammer Fantasy Roleplay Pt. V; Do you have a moment to talk about the Lord Crystal Dragon Jesus Christ?

PrinceofNothingReviews; Warhammer Fantasy Roleplaying v2 Pt. IV; An Age of Daemons and Sorcery

Back from a 10-day hiatus in suprisingly sunny Toronto, your Prince has returned bearing not gifts, but at least a copy of Kane: Darkness Weaves by Karl Edward Wagner, the cherry on what was already a suprisingly sweet pie. Nevertheless, reviewing work awaits. Magic in the 2nd edition has been altered considerably, bringing it more … More PrinceofNothingReviews; Warhammer Fantasy Roleplaying v2 Pt. IV; An Age of Daemons and Sorcery

PrinceofNothingReviews: Warhammer Fantasy Roleplay 2e Pt. III; An age of Battle and Death and of the World’s Ending

Warhammer Fantasy is, first and foremost, a setting that revolves around tales of bitter and ultimately hopeless struggle against extinction. It comes as no suprise that much of this struggle takes the form of a literal struggle, with swords and knives and whatnot because medieval violence is both gritty and allows for personal heroism to … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 2e Pt. III; An age of Battle and Death and of the World’s Ending

PrinceofNothingReviews: Warhammer Fantasy Roleplay 2nd Edition Pt. II: Next level Grim-dark shit.

I was to discuss career advancements and the accompanying advanced classess within this post, as well as the newfangled skills and talents mechanics. Advancement has been simplified somewhat, without doing away with the core mechanic. All skills, talents, ability score advancements (+5%) and secondary ability score advancements may be bought for the paltry price of … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 2nd Edition Pt. II: Next level Grim-dark shit.

PrinceofNothingReviews: Warhammer Fantasy Roleplay 2nd Edition Pt. I; Once more unto the Breach!

I’ve been announcing this bastard for a while now and it is time I get to work. Instead of re-iterating what has already been quite firmly established I shall merely go over each section and discuss the differences between this and the previous edition. Without further adu, let’s simply jump in. If you have not … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 2nd Edition Pt. I; Once more unto the Breach!

PrinceofNothingReviews: Into the Odd (OSR); Brevity is the soul of Wit.

Nothing to clear a bad hangover like a good elf-game review. Case in point, Into the Odd, by Chris McDowall, is an ultra rules-light OSR weird/steampunk game. In 48 pages McDowall manages to set down not just a fully playable game, but manages, by but a few details and hints, to convey a unique sort … More PrinceofNothingReviews: Into the Odd (OSR); Brevity is the soul of Wit.

Review: Warhammer Fantasy Roleplay 1e Pt. VII; Adventure and Summary

After a brief hiatus, it is time to complete this endaevour and move on to other, grim-darker pastures. Warhammer Fantasy Roleplay has a sample adventure in the back of the book, meant to kickstart a beginning GM’s campaign and illustrate the mode of play. It has the promising title of the Oldentaller contract, and I … More Review: Warhammer Fantasy Roleplay 1e Pt. VII; Adventure and Summary

Review: Warhammer Fantasy Roleplay Pt. VII; Grim Darkness at last!

Finally. Fucking finally. After getting all lubed up after a gritty medieval character creation start and combat that involves maiming and bleeding out in the mud we suddenly grow limp at the lacklustre religion, magic and bestiary sections. Not so the actual setting, which is the grimdarkness that we all fondly remember. In ye ancient … More Review: Warhammer Fantasy Roleplay Pt. VII; Grim Darkness at last!

Review: Warhammer Fantasy Roleplay 1e Pt. VI; Like DnD but…

This chapter, which concerns the Old World’s Menagerie,┬ácomes with a preface of like DnD but…, as do┬áthe two preceding it. Let’s start with a general overview. I have not covered Bestiaries of appreciable size before so the format might be rough. Don’t say I did not warn you. Monsters in WHF 1e are statted similar … More Review: Warhammer Fantasy Roleplay 1e Pt. VI; Like DnD but…

Reviews: Warhammer Fantasy Roleplaying 1e Pt. V: The Laughter of Dark Gods

Religion in the Old World bears a striking resemblance to religion in the Forgotten Realms, with little but fucking Ao creating an Avatar crisis and turning the setting into a goddamn comic book to set it apart. The Old World of Man is polytheistic in the manner of the ancient Greeks or Romans, with several … More Reviews: Warhammer Fantasy Roleplaying 1e Pt. V: The Laughter of Dark Gods