[Review] Dungeon Crawl Classics Core Rulebook Pt. III: …& Sorcery

There are 716 wizard spells. No more, no less. This number is known because Leetore the Limicker, a great mage of the fourth aeon, successfully contacted a somnolent elder god that sussurated several secrets (in limerick form, of course) before drowsing off forever. It is the measure of success for every wizard to fill his … More [Review] Dungeon Crawl Classics Core Rulebook Pt. III: …& Sorcery

[Review] Dungeon Crawl Classics Core Rulebook Pt. II; Swordcraft…

(This post was originally titled Swordcraft & Sorcery but given the length I think an additional part is warranted, join me next time for Magic in DCC). Before we delve into the baroque majesty that is the DCC combat & spellcasting ruleset we take a slight detour into equipment. Equipment is handled in several admirably … More [Review] Dungeon Crawl Classics Core Rulebook Pt. II; Swordcraft…

[Review] Dungeon Crawl Classics Core Rulebook Pt. I; Very Advanced DnD.

The time has come to delve into that most powerful and influential creature of the new wave of the OSR, mighty DCC. Forged by the sages of Goodman Games after their attempts to ressurect old DnD from the war-torn hellscapes of 3e and 4e, DCC is a triumphant return to the old ways. Like a … More [Review] Dungeon Crawl Classics Core Rulebook Pt. I; Very Advanced DnD.