[Review] Xas Irkalla Pt. III – Conclusion.

Welcome again to the last section of uber-black metal fantasy heartbreaker and one-man rpg army Xas Irkalla. This section is the moment supreme, where we find whether Xas Irkalla’s brutal combat system can be married to its dream-like setting of psychic coma-patients and matroiska-doll nightmare universes. Can James Vail lead us through the darkness into … More [Review] Xas Irkalla Pt. III – Conclusion.

[Review] Xas Irkalla (Core Game); Bringer of Light, Forever Shrouded by Night Pt II – Setting

Welcome back to section two of our delve into the gnostic black metal survival horror fantasy heartbreaker that is Xas Irkalla. In the previous entry we covered the rules, now we take a look at the setting. And what a glorious setting it is! ALSO SPOILER ALERT. CODE OBSIDEAN! IF YOU PLANNING ON PLAYING THIS GAME AS … More [Review] Xas Irkalla (Core Game); Bringer of Light, Forever Shrouded by Night Pt II – Setting

[Review] Xas Irkalla (Core game); The Carcosa we Wanted, not the One we Deserved Pt. I – Rules

[Core Game] Xas Irkalla (2018) James Vail (Atramentis Games) Suffer a Blackened Birth into a Desolate Land of Surreal Horror. A World Wounded by Psychic Warfare, Mind-Controlled Cities, Interdimensional Labyrinths and Wasteland Tribes. You are the Alien Here, the Last Survivor of your Species. Your Existence Must be Earned.  Well fuck me sideways. I took … More [Review] Xas Irkalla (Core game); The Carcosa we Wanted, not the One we Deserved Pt. I – Rules

[Review] Sorcerer (Core Game); Let him who have understanding reckon the Number of the Beast…

[Core Rulebook] Sorcerer (2001) Ron Edwards (Adept Press) Summary: Hellblazer + Hellraiser “I say to you againe, doe not call up Any that you can not put downe … Have ye Wordes for laying at all times readie, and stopp not to be sure when there is any Doubte of Whom you have … 3 … More [Review] Sorcerer (Core Game); Let him who have understanding reckon the Number of the Beast…

[Review] Zweihander (WFR OSR) Pt. X; Adventure & Conclusion

This final installment in my longest review ever will cover the introductory adventure A Bitter Harvest and then wrap everything up with a nice and tidy conclusion. Introductory adventures are a special and arguably quite challenging subspecies of the Adventure genus, having to balance the introduction of foreign or obscure game mechanics as well as … More [Review] Zweihander (WFR OSR) Pt. X; Adventure & Conclusion

[Review] Zwëihander (WFRP OSR) Pt. IX: Bestiary section

The time has arrived to cover 163 pages worth of bestiary in a post fit for easy consumption in between lunchbreaks or huffing paint or when the GM is telling you about this NPC that the PCs are going to help save the world or whatever it is that gamers do in their pasttimes. Throughout … More [Review] Zwëihander (WFRP OSR) Pt. IX: Bestiary section

[Review] Zweihander (WFR OSR) Pt. VIII; Matters of Governance

Reviewing the GMing section of Zweihander is hard because it covers so many different topics and it is so fucking long. Anything from the underlying themes of a grimdark fantasy game to overland travel and even optional hit location rules are covered. It is by far the most impressive section of the book from an … More [Review] Zweihander (WFR OSR) Pt. VIII; Matters of Governance

[Review] Zweihämmer (WHF retroclone) Pt. VII; Other magical shit

Besides wizards, the other major spellcasting profession in Zweihänder, as it was in the Olden time, is the Priestly class. All major human deities from the Warhammer Fantasy universe are covered in Zweihander, with each being given an alternative name and occasionally gender, with Game of Thrones-esque titles like the Steward and the Winter King … More [Review] Zweihämmer (WHF retroclone) Pt. VII; Other magical shit

[Review] Zweihänder (WFR OSR) Pt. VI; To fight the abyss, one must know it…

Welcome to another exciting installment of the epoch that is the Zweihänder review. This segment shall focus on Arcane Magick in Zweihänder (originally I set out to cover both divine, arcane and miscellaneous magic in one post but considering the length I have decided to split them up). Spellcasting in Zweihänder most resembles sorcery in … More [Review] Zweihänder (WFR OSR) Pt. VI; To fight the abyss, one must know it…

[Review] Zweihander (WFRP retroclone) Pt. V; Barbarism & Unrelenting Savagery

At last we come to that most fundamental of activities in a grim and perilous world; The baying of men and the pig-like squealing of the maimed. Pitted Iron piercing yielding flesh. The dry crackling of splintering bone. The pleasing crimson of arterial blood spray. Let us speak of combat. Before I say anything else, … More [Review] Zweihander (WFRP retroclone) Pt. V; Barbarism & Unrelenting Savagery