[Review] Wandering Heroes of Ogre Gate (Core game) Pt. V; Hey Kid, wanna learn some Magic?

In our previous look at Wandering Heroes of Ogre Gate, we covered the by (Old school standards) laborious process of character creation, took a look at the combat system, dipped our toes into some of the settings trappings and went over the extensive library of Kung Fu techniques that more or less replace spells in … More [Review] Wandering Heroes of Ogre Gate (Core game) Pt. V; Hey Kid, wanna learn some Magic?

[Review] Wandering Heroes of Ogre Gate Pt. IV; Finishing Touches

Last time we covered the intricate world of martial arts in WhoOG. At the end of it we had created the following character. Race: Human Combat Leg Strikes – 3Grapple – 2Throw – 1Arm Strikes – 1 DefencesHardiness – 3Parry – 2Evade – 1Stealth – 1Resolve – 1 SpecialistMeditation – 3Survival (Wilderness) – 1Talent (Snake … More [Review] Wandering Heroes of Ogre Gate Pt. IV; Finishing Touches

[Review] Wandering Heroes of Ogre Gate pt. III (Core Rules); I know Kung Fu

When we’d last left off we had covered the Core Rules of Wandering Heroes of Ogre Gate and started the creation of our martial Hero, which looked like this. Race: Human Combat Leg Strikes – 3Grapple – 2Throw – 1Arm Strikes – 1 DefencesHardiness – 3Parry – 2Evade – 1Stealth – 1Resolve – 1 SpecialistMeditation … More [Review] Wandering Heroes of Ogre Gate pt. III (Core Rules); I know Kung Fu

[Review] Wandering Heroes of Ogre Gate (Core Rules) Pt. II; Core Rules

When we last left off, we had finished selecting our thus far nameless character’s skills, sifu and school, following the instructions in the book. This generated a bunch of statistics which looked like this. Leg Strikes – 3Grapple – 2Throw – 1Arm Strikes – 1 Hardiness – 3Parry – 2Evade – 1Stealth – 1Resolve – … More [Review] Wandering Heroes of Ogre Gate (Core Rules) Pt. II; Core Rules

[Review] Wandering Heroes of Ogre Gate (Core Rules) Pt. I; Trad Game

[Core Rulebook]Wandering Heroes of Ogre Gate (2016)Brendan Davis, William Butler and Dan Orcutt Disclaimer: Sponsored content Know ye wanderer, that before the time of the Great Storygamer Migration, the Retroclone Wars and the rising of the OSRmen, there was a time when Great Beasts wandered the earth. Each one large enough to encompass in its … More [Review] Wandering Heroes of Ogre Gate (Core Rules) Pt. I; Trad Game

[Review] Troika! (Core rules); Artpunk Prime

[Core Rules]Troika! (2018)Daniel Sell (Melsonian Arts Council) It is time to take another critical Artpunk darling to task! We’ve done Mork Borg, which is not without some problems but could certainly be used for some 1-3 hour sessions between serious gaming, so what about Troika! Winner of a million awards! Indie darling! Occasionally notorious for … More [Review] Troika! (Core rules); Artpunk Prime

[Review] Mörk Borg (Core Game): Tünnels & Trölls

[Core Game]Mörk Borg (2019)Pelle Nilson (art by Johan Nohr)Creative Consulation by Patrick Stuart If your favorite game is Mörk Borg, I like you, but I do not respect you. Mörk Borg is the latest ultra-lite Nu-SR game to contend for the throne of the Artpunk OSR in the wake of the fall of Lotfp. Dragged … More [Review] Mörk Borg (Core Game): Tünnels & Trölls

[Review] Mehliu; Blood ‘n Bone (OSR); Audi Pater Salve Nos

[Core game] Mehliu – Blood ‘n Bone (2019) Marcelo Paschoalin (Letra Impressa) Disclaimer: Sponsored content A publisher by the name of Marcelo Paschoalin reached out for a review of his very own retroclone DnD thing. I warned him. I warned him of Dark Fantasy Basic. He sent me not one but TWO games. Admirable persistence, … More [Review] Mehliu; Blood ‘n Bone (OSR); Audi Pater Salve Nos