Finally. Fucking finally. After getting all lubed up after a gritty medieval character creation start and combat that involves maiming and bleeding out in the mud we suddenly grow limp at the lacklustre religion, magic and bestiary sections. Not so during the actual setting part, where the grimdarkness we all fondly remember makes our erections … More Review: Warhammer Fantasy Roleplay Pt. VII; Grim Darkness at last!
Combat in Warhammer Fantasy is a grisly and grim affair, no less lethal then any of the earlier editions of DnD, albeit with a bonus change of getting maimed instead of slaughtered out of hand. The game starts off on the wrong foot and betrays its wretched wargaming origins, by insisting that you use maps, … More [Review] Warhammer Fantasy Roleplaying 1st edition Pt. III: Blood for the Blood God
Posting has been a bit slow. New job, long hours, frequent holidays and so on. I will attempt to speed it up somewhat. The actual rules behind Warhammer Fantasy Roleplaying are pretty neat and intuitive. Are you ready? Okay! Almost everything is handled by an ability score roll. You roll a d100 and if you … More PrinceofNothingReviews: Warhammer Fantasy Roleplay Pt. II: Systems
[Core Rules] Warhammer Fantasy Roleplay 1e (1986) Richard Halliwell, Rick Priestley, Graeme Davis, Jim Bambra & Phil Gallagher (Games Workshop) In preparation of an upcoming review of a certain Warhammer Fantasy Inspired Retroclone Named After The German Word For a Two-Handed Sword That Came Out On Kickstarter Recently I would propose a look at the … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 1st edition Pt. I; Small but Vicious Dog.