Death Love Doom by James Raggi represents one of the turning points in the Loftp Canon, along with Joop van Ooms and Monolith, after which the published modules began to reflect the implied setting of 17th century dark europe with greater regularity. Raggi based DLD on his own deeper inner anguish at a broken marriage … More [Review] Death Love Doom (Loftp); Dare ye enter my magical realm?
It is the reviewing blitzkrieg season, where we must advance quickly through the catalogue towards Elf-Moscow before the winds of winter bring us low and force upon us a hasty retreat. Monolith from Beyond Time and Space is James Raggi’s (with a single encounter by Kenneth Hite) most ambitious module, where he breaks all the … More [Review] The Monolith from Beyond Time and Space (Loftp); Your weapons, you will not need them
For the dutchman it is not often one sees one’s native land portrayed in an rpg supplement. Therefore I looked forward to the Magnificent Joop van Ooms but I was somewhat dissapointed at the actual result. Dat sweet ass coverart though. The Magnificent Joop van Ooms is labeled as a module (it is not) concerning … More [Review] The Magnificent Joop van Ooms (Loftp); Specificity Error
Oh Halycon 2016. Though thou art surely a harbinger of horrid (albeit cathartic) violence to come, thou doth provide us with a plentitude of soft targets in the meantime. Case in point, crazy cat-lady and rabid feminst loon (scheduled to be one of the speakers at Gencon 2016, largest tabletop gaming convention in america, because … More Not all bad; Anna Kreider a.k.a Wundergeek finally speaks out against gay killings on behalf of ISIS.
It is no secret that Baldur’s Gate and its sequel might be one of the greatest adaptations of DnD to the world of video games of all time, (barring Planescape: Torment). I grew up playing the shit out of it and loving it to bits. The Forgotten Realms have never seemed so wonderous or exciting … More SJWs co-opt beloved classic Baldur’s Gate with identity politics horseshit, predictable backlash ensues.
Where do heroes go? Into the Earth where they may rot In the gullets of worms and eels and subterrene things To the bottom of the Night Ocean -Carcosan children’s nursery rhyme [approximate translation] I have been neglectful in transcribing my make-belief campaigning of blood-splattered nightmare fantasy-adventure on lost, cursed Carcosa. At long last, the … More [Actual Play] Lost on Carcosa Pt. VIII: Where do Heroes Go?
In reviewing the body of RPGdom, sometimes one is blessed. One discovers a work that is sleek, elegant, beautiful, poetic and unique. Sometimes by merely perusing its pages one’s own home game is improved, no matter how slightly, forevermore. They whisper that beyond the grey nothingness wherein lie the merely mediocre or terrible games (Arrows … More PrinceofNothingReviews: Mechamorphosis; A joyless descent into the worst excesses of the d20 system.
(Christ this one is long. Something about Tron-clones triggers my logorrhoea). Ah, the halcyon days of the d20 boom. Brimming with potential, the d20 market eventually got clogged with a flood of substandard if not utterly wretched and uninspired garbage supplements married to a system that was already heaving under the strain of excessive rulesbloat. … More PrinceofNothingReviews: Virtual
I promised to look in on psychic powers and so I will. The psychic powers are really cool but how likely are you to get them during play? This we will find out. We will also find out if beer and math go together. This section is math heavy so it will likely be a … More PrinceofNothingReviews: Carcosa [Addendum]
This section concludes my perhaps overly detailed review of dreaded Carcosa. I was going to calculate what your actual chance is of starting with a psionic dude but I gave up halfway through when I figured out you get a chance of psychic powers starting from int/wis/cha 15, not 16. I have a theory that … More PrinceofNothingReviews: Carcosa[Pt IV: From the jaws of defeat]