PrinceofNothingreviews: Sea of Blood (2e); Jumping the Shark

A belated merry christmas and a belated Happy Newyears to all my readers, fans, adherents and enemies on this joyous day, which marks the end of my delve into Cordell’s underwater adventure series, ending with the 3rd and most ambitious installment; Sea of Blood. And what an installment it is. In keeping with the format … More PrinceofNothingreviews: Sea of Blood (2e); Jumping the Shark

[Review] Night of the Shark (2e); Spooky-Scary nautical horror

2e has something of a reputation problem among neckbeards and other disgusting nerds. Neither old enough to warrant veneration from the crusty old catpissmen nor new enough to enjoy the patronage of world of warcraft-playing buck-toothed girly-boys and the fake-gamer girls that prey on them, 2e was always something of a middle child. Entirely undeserved … More [Review] Night of the Shark (2e); Spooky-Scary nautical horror

[Review] Evil Tide (2e); An underwater adventure that does not suck?!!

It is something of an unwritten rule in both video games and their tabletop cousins that underwater adventures are fucking terrible. In tabletop, the plethora of conditions and rules add a new cartload of conditions for the GM to keep track of and few if any adventures actually manage to utilize the advantages of the … More [Review] Evil Tide (2e); An underwater adventure that does not suck?!!

[Review] The Sea Devils (2e); Epic level Orcs.

Since the Illithiad gained me a boatload of unexpected entertainment and a newfound respect for Rpg-heavyweight and Moonglum to Cook’s Elric Bruce Cordell, I figured I might as well check out the rest of relatively short lived Monstrous Arcana Series, which provided one fluffsplat with three accompanying adventures for various entries in the DnD bestiary. … More [Review] The Sea Devils (2e); Epic level Orcs.

[Review] Dawn of the Overmind (2e); An epic, majestic finale that makes one remember just how high we can soar if we follow our dreams *sniff*

A recent very interesting conversation with a fellow scholar of the questionable and divisive art of psychology recently informed me that if I am to generate more readers I should interpose my articles with imagery with captions and possibly some cat pictures if I am to avert the looming peril of the wall of text … More [Review] Dawn of the Overmind (2e); An epic, majestic finale that makes one remember just how high we can soar if we follow our dreams *sniff*

[Review] Masters of Eternal Night (2e); A promising second act

The second part of the Illithiad adventure trilogy (unofficial title) by Bruce Cordell takes place almost immediately after the first part, but this is where the similarities end. Part 1 was an investigation, this is a sort of wilderness trek with a sort of dungeon at the end. Also, part 1 sucked, this one is … More [Review] Masters of Eternal Night (2e); A promising second act

[Review] A Darkness Gathering(2e); An inauspicious beginning

My brief trip into 2e Land has galvanized my thirst for exploration, thus I have set out on a quest to find more good 2e (sssssshhhh, I know Return to the Tomb of Horrors exists). I began my expedition in a region bordering my previous review of the Illithiad, the accompanying adventure trilogy also conveniently … More [Review] A Darkness Gathering(2e); An inauspicious beginning

[Review] The Illithiad; Mind Flayer the Brain-eatening

Cruff: Additional rules so specialised or baroque that they serve no real purpose except to fill page space. Alternative term: Cruft. Flunch: Rules which simulate genre conventions in a fashion so poorly-concieved that they make you want to hide under the couch. Alternative term: Flinchers. – Some guy on therpgsite.com There is something of an … More [Review] The Illithiad; Mind Flayer the Brain-eatening