[Review] Six Faces of Death (D&D 5e): You Shall Rue This Day Ant-man!

[Adventure]Six Faces of Death (2019)Jason Bradley Thompson (Dragon+)Lvl 11 – 13 Disclaimer: Sponsored Content Sometimes people can still surprise you. In OSR-circles, the overall shitty quality of 5e modules has become something of an accepted fact, like the abysmal quality of Mork Borg or Zweihander adventures, something that is so readily apparent that it is … More [Review] Six Faces of Death (D&D 5e): You Shall Rue This Day Ant-man!

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[Review] Q1 Queen of the Demonweb Pits (AD&D); Not with a Bang…

[Adventure]Q1 Queen of the Demonweb Pits (1980)David C. Sutherland III (TSR)Lvl 10 – 14 Q1 is the Return of the Jedi of the GDQ series. Still well liked by some, it is obvious to any but a casual observer that the final episode of the great AD&D Epic that started with G1, both in tone … More [Review] Q1 Queen of the Demonweb Pits (AD&D); Not with a Bang…

[Review] Return to the Tomb of Horrors Pt. II (AD&D 2e); Touch the Sun

“Me miserable! Which way shall I fly Infinite wrath and infinite despair? Which way I fly is hell; myself am hell; And in the lowest deep a lower deep, Still threat’ning to devour me, opens wide, To which the hell I suffer seems a heaven.” ― John Milton, Paradise Lost Pt. III: Moil, the City that Waits. … More [Review] Return to the Tomb of Horrors Pt. II (AD&D 2e); Touch the Sun

[Review] Crystal Barrier (AD&D 3PP); A good planar adventure

[Adventure] Crystal Barrier (1987) Cory Glaberson (Mayfair Games) Levels 6-8 Bottom line; Eternal Champion + Sailor on the Seas of Fate + the Wizard of Oz + The Heroes of Telemark My delve into the Role Aids had a few rough starts but after the rough period of the early eighties the late eighties seem … More [Review] Crystal Barrier (AD&D 3PP); A good planar adventure

[Old Shit] The Quest for the Nanorien Stones (AD&D 3pp); The Iacton Cruze of adventures

[Adventure] The Quest for the Nanorien Stones (1982) Jim Gallagher & Steve Morrison (Mayfair Games) Levels 7 – 10 In the OSR we have a tendency to look to the past for guidance. The bulk of the movement is centered around the idea that there were qualities in the olden games that the modern, slicker, … More [Old Shit] The Quest for the Nanorien Stones (AD&D 3pp); The Iacton Cruze of adventures