Full disclaimer: I was asked to review this strange pay-what-you want adventure nominally compatible with the OSR by fellow rpg-blogger and fellow Euro-trash Jens Durke aka the Disoriented Ranger (Swamp-German hello to you my Teutonic brother in arms!). I was naturally flattered and took to the task post-haste (or semi-post haste). Unfortunately it sucks in … More PrinceofNothingReviews: Monkey Buisness (OSR); WHAT IN THE NAME OF GARL GLITTERGOLD DID I JUST READ?
After a brief hiatus, it is time to complete this endaevour and move on to other, grim-darker pastures. Warhammer Fantasy Roleplay has a sample adventure in the back of the book, meant to kickstart a beginning GM’s campaign and illustrate the mode of play. It has the promising title of the Oldentaller contract, and I … More Review: Warhammer Fantasy Roleplay 1e Pt. VII; Adventure and Summary
Finally. Fucking finally. After getting all lubed up after a gritty medieval character creation start and combat that involves maiming and bleeding out in the mud we suddenly grow limp at the lacklustre religion, magic and bestiary sections. Not so the actual setting, which is the grimdarkness that we all fondly remember. In ye ancient … More Review: Warhammer Fantasy Roleplay Pt. VII; Grim Darkness at last!
This chapter, which concerns the Old World’s Menagerie, comes with a preface of like DnD but…, as do the two preceding it. Let’s start with a general overview. I have not covered Bestiaries of appreciable size before so the format might be rough. Don’t say I did not warn you. Monsters in WHF 1e are statted similar … More Review: Warhammer Fantasy Roleplay 1e Pt. VI; Like DnD but…
Religion in the Old World bears a striking resemblance to religion in the Forgotten Realms, with little but fucking Ao creating an Avatar crisis and turning the setting into a goddamn comic book to set it apart. The Old World of Man is polytheistic in the manner of the ancient Greeks or Romans, with several … More Reviews: Warhammer Fantasy Roleplaying 1e Pt. V: The Laughter of Dark Gods
Let us discuss the art of sorcery in Warhammer Fantasy Roleplay 1e. The aforementioned similarity to AD&D becomes all the more striking the more one peruses this section. There are some very interesting differences however. Warhammer Fantasy uses a spell point or mana-based system. Each spell consumes a set amount of spell points, and wizards … More PrinceofNothingReviews; Warhammer Fantasy Roleplay 1e Pt. IV: Sorcery most foul!
Combat in Warhammer Fantasy is a grisly and grim affair, no less lethal then any of the earlier editions of DnD, albeit with an increased change of getting maimed instead of slaughtered out of hand. The game starts off on the wrong foot and betrays its wretched wargaming origins, by insisting that you use maps, … More [Review] Warhammer Fantasy Roleplaying 1st edition Pt. III: Blood for the Blood God
Posting has been a bit slow. New job, long hours, frequent holidays and so on. I will attempt to speed it up somewhat. The actual rules behind Warhammer Fantasy Roleplaying are pretty neat and intuitive. Are you ready? Okay! Almost everything is handled by an ability score roll. You roll a d100 and if you … More PrinceofNothingReviews: Warhammer Fantasy Roleplay Pt. II: Systems
In preparation of an upcoming review of a certain Warhammer Fantasy Inspired Retroclone named after the german word for a two-handed sword that came out on kickstarter recently I would propose a look at the old game is no more then wise, to see what made it tick what sucked and what did not. I … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 1st edition Pt. I; Small but Vicious Dog.
We are back with yet another Installment of the modules from the twisted mind of Zacharrov Kowolski, that strange Canadian pervert that sets all our hearts ablaze. Thulian Echoes is an honest to god module and it verges somewhere between meta-narrative brilliance and the nonsensical. I shall attempt to explain. The central conceit of Thulian … More PrinceofNothingReviews: Thulian Echoes (Lotfp); He is back and he’s got a new Trick