[Review] Stars Without Number Pt. VI; Breakfast of Champions

A long hiatus since my last post (I had the holidays) and a damn long time since we covered SWN. In our last entry we took a look at SWN’s excellent Sector generation subsystem. Today we continue our dive into the majestic sandbox subsystems of Stars Without Numbers by covering the Faction System. Gaze in … More [Review] Stars Without Number Pt. VI; Breakfast of Champions

[Review] Stars Without Number Pt. V; A Sand Box full of Stars

Now comes the true meat of the game. Where Stars would have already been a fine, more playable remake of Traveller, its greatest merit is its systematic codification of the principles behind Sandbox play and the tools it grants to facilitate the systematic generation of entire stellar sectors. We should spend a moment and contemplate … More [Review] Stars Without Number Pt. V; A Sand Box full of Stars

[Review] Stars Without Number Pt. III (Core Game): Star Systems

Thus continues our multi-part Epic of the inimitable science-fiction sandbox masterpiece that is Stars Without Number. In this section we will be covering the mechanics of the overall game as well as the promised Star Ship section, omitted from the previous part because of length issues. The system should be immediately recognizable to anyone familiar … More [Review] Stars Without Number Pt. III (Core Game): Star Systems

[Review] Stars Without Number (Core Game) Pt. II; Spacestuff

Last time we covered character creation in Kevin Crawford’s genius space OSR Sandbox game Stars without Number. The equipment section is interesting because unlike OSR fantasy games, the credits to physical power curve goes quite deep. While gold coins can’t generally buy magic items and armies of pikemen are impractical in many a fantasy adventure, … More [Review] Stars Without Number (Core Game) Pt. II; Spacestuff

[Review] Stars Without Number (Core Game) Pt. I: Spacer

EDIT: It goes without saying that the person initially responding to me in the comments section is not the real Kevin Crawford. My apologies for any inconvenience this may have caused.  [Core game] Stars Without Number – Core Edition (2010) Kevin Crawford (Sine Nomine Publishing) The year is 3200. Humanity is scattered like dust among … More [Review] Stars Without Number (Core Game) Pt. I: Spacer