PrinceofNothingReviews: Warhammer Fantasy Roleplaying 2e Pt. VII; Setting & Conclusion.

In this last installment of this interminable series I will cover the Setting, Bestiary and the sample adventure in the back of the book so you do not accidentally stumble upon it whilst idly flipping through rulebooks in the rpg-section at the ABC and throw up all over the tabletop section. The setting has not … More PrinceofNothingReviews: Warhammer Fantasy Roleplaying 2e Pt. VII; Setting & Conclusion.

PrinceofNothingReviews: Warhammer Fantasy Roleplaying 2e Pt. VI: Adventure and Madness

This section of the review covers the GM section in WHF2E. The GM section is an odd but very good one, containing fairly terse yet useful guidelines on how to run a game, ideas for adventures, campaigns, describing the tone of Warhammer Fantasy, as well as a very large and impressive section on mental illness … More PrinceofNothingReviews: Warhammer Fantasy Roleplaying 2e Pt. VI: Adventure and Madness

PrinceofNothingReviews: Warhammer Fantasy Roleplay 2e Pt. III; An age of Battle and Death and of the World’s Ending

Warhammer Fantasy is, first and foremost, a setting that revolves around tales of bitter and ultimately hopeless struggle against extinction. It comes as no suprise that much of this struggle takes the form of a literal struggle, with swords and knives and whatnot because medieval violence is both gritty and allows for personal heroism to … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 2e Pt. III; An age of Battle and Death and of the World’s Ending

PrinceofNothingReviews: Warhammer Fantasy Roleplay 2nd Edition Pt. II: Next level Grim-dark shit.

I was to discuss career advancements and the accompanying advanced classess within this post, as well as the newfangled skills and talents mechanics. Advancement has been simplified somewhat, without doing away with the core mechanic. All skills, talents, ability score advancements (+5%) and secondary ability score advancements may be bought for the paltry price of … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 2nd Edition Pt. II: Next level Grim-dark shit.

PrinceofNothingReviews: Warhammer Fantasy Roleplay 2nd Edition Pt. I; Once more unto the Breach!

I’ve been announcing this bastard for a while now and it is time I get to work. Instead of re-iterating what has already been quite firmly established I shall merely go over each section and discuss the differences between this and the previous edition. Without further adu, let’s simply jump in. If you have not … More PrinceofNothingReviews: Warhammer Fantasy Roleplay 2nd Edition Pt. I; Once more unto the Breach!

Review: Warhammer Fantasy Roleplay 1e Pt. VII; Adventure and Summary

After a brief hiatus, it is time to complete this endaevour and move on to other, grim-darker pastures. Warhammer Fantasy Roleplay has a sample adventure in the back of the book, meant to kickstart a beginning GM’s campaign and illustrate the mode of play. It has the promising title of the Oldentaller contract, and I … More Review: Warhammer Fantasy Roleplay 1e Pt. VII; Adventure and Summary

Review: Warhammer Fantasy Roleplay Pt. VII; Grim Darkness at last!

Finally. Fucking finally. After getting all lubed up after a gritty medieval character creation start and combat that involves maiming and bleeding out in the mud we suddenly grow limp at the lacklustre religion, magic and bestiary sections. Not so the actual setting, which is the grimdarkness that we all fondly remember. In ye ancient … More Review: Warhammer Fantasy Roleplay Pt. VII; Grim Darkness at last!

Reviews: Warhammer Fantasy Roleplaying 1e Pt. V: The Laughter of Dark Gods

Religion in the Old World bears a striking resemblance to religion in the Forgotten Realms, with little but fucking Ao creating an Avatar crisis and turning the setting into a goddamn comic book to set it apart. The Old World of Man is polytheistic in the manner of the ancient Greeks or Romans, with several … More Reviews: Warhammer Fantasy Roleplaying 1e Pt. V: The Laughter of Dark Gods

PrinceofNothingReviews; Warhammer Fantasy Roleplay 1e Pt. IV: Sorcery most foul!

Let us discuss the art of sorcery in Warhammer Fantasy Roleplay 1e. The aforementioned similarity to AD&D becomes all the more striking the more one peruses this section. There are some very interesting differences however. Warhammer Fantasy uses a spell point or mana-based system. Each spell consumes a set amount of spell points, and wizards … More PrinceofNothingReviews; Warhammer Fantasy Roleplay 1e Pt. IV: Sorcery most foul!

[Review] Warhammer Fantasy Roleplaying 1st edition Pt. III: Blood for the Blood God

Combat in Warhammer Fantasy is a grisly and grim affair, no less lethal then any of the earlier editions of DnD, albeit with an increased change of getting maimed instead of slaughtered out of hand. The game starts off on the wrong foot and betrays its wretched wargaming origins, by insisting that you use maps, … More [Review] Warhammer Fantasy Roleplaying 1st edition Pt. III: Blood for the Blood God