[Review] White Dwarf 39/40; A tale of two modules

The harvest was a good one this time around. Early White Dwarf seems to trump Dragon/Dungeon when it comes to adventures as well as supplementary material. Everything, even the core classes that no one uses, seem more considered and sophisticated and certainly more fantastical. Dungeon only started in 1986, has the rise of the more … More [Review] White Dwarf 39/40; A tale of two modules

[Review] White Dwarf 34 – Trouble at Embertrees (AD&D); Technical Write-Off

[Adventure]Trouble at Embertrees (1982)Paul Vernon (White Dwarf 34)Lvl 1 – 2 A thorough reading by the DM is necessary before play begins. With those ominous words Trouble at Embertrees heralds in what might very well be the densest 5 pages in rpg history. Forget reading through it, the only way you are going to scratch … More [Review] White Dwarf 34 – Trouble at Embertrees (AD&D); Technical Write-Off

[Review] White Dwarf 30/32: The Curse of the Wildland/Chaos From Mount Dorren (AD&D); Double or nothing.

[Adventure]The Curse of the Wildland (1982)Phil Masters (White Dwarf Magazine #30) Lvl 1 – 2 The White Dwarf Crawl continues. I’ve skipped over issues that have adventures for systems I am completely unfamiliar with (like Travelller) or issues that have adventures that are essentially glorified monster manual entries with a little vignette or set up to … More [Review] White Dwarf 30/32: The Curse of the Wildland/Chaos From Mount Dorren (AD&D); Double or nothing.

[Review] White Dwarf 27: Hell’s Portal; Paleontology

[Adventure]Hell’s Portal (1981)Will Stephenson (White Dwarf 27)Lvl 4 There’s a few White Dwarf issues I didn’t cover. There’s one with an adventure that’s essentially a glorified Monster entry, and one that’s for Traveller. Traveller is cool, but I don’t play it and I have very little idea what would constitute a good adventure. The 4-page … More [Review] White Dwarf 27: Hell’s Portal; Paleontology

[Review] White Dwarf 24: The Lair of Maldred the Mighty (AD&D); Prize-winningly Garbage

[Adventure]The Lair of Maldred the Mighty (1981)Mark Byng (White Dwarf 24)For moderately high level (???) The winner of many a contest and included in the White Dwarf Best Of compilation, the dreaded phrase ‘for moderately high levels’ should have clued me in that this was going to be a stinker. And its not the usual … More [Review] White Dwarf 24: The Lair of Maldred the Mighty (AD&D); Prize-winningly Garbage

[Review] White Dwarf 22/23; Hope springs eternal

[Adventure]The Search for the Temple of the Golden Spire (1980)Barney Sloane (White Dwarf 22)Lvl 2 – 4 A stalwart 4-pager. When entering the village of Greywood the characters see the innpost struck by the light of the moon, revealing cryptic instructions, IN RHYME. This is a good adventure, considering the length its admirable. The heroes … More [Review] White Dwarf 22/23; Hope springs eternal

[Review] White Dwarf 18: The Halls of Tizun Thane; Bone-Deep S&S

[Adventure]The Halls of Tizun Thane (1980)Albie Fiore (White Dwarf Magazine #18)Lvl 1 – 2 Though D&D has its roots firmly in the Sword & Sorcery genre, modules with an actual S&S theme, as the Great Melan observes, are the exception rather than the rule. Today we discuss such anexception. A recommendation by a reader by … More [Review] White Dwarf 18: The Halls of Tizun Thane; Bone-Deep S&S

[Review] White Dwarf 12: Pool of the Standing Stones; Dawn Age Fragment

[Adventure]Pool of the Standing Stones (1978)Bill Howard (White Dwarf Magazine)Lvl 5 – 6 A 4-page dungeon from the dawn age. Early white dwarf has a reputation for being pretty good. Lichway was pretty damn good. This one falls more on the bizarre spectrum but there are a few noteworthy touches and charming ideosyncracies. Let us … More [Review] White Dwarf 12: Pool of the Standing Stones; Dawn Age Fragment