[Adventure] Deadly Power (1984) Laurel Nicholson, John Keefe & Donald Nicholson (Mayfair games Inc.) Levels 6 – 9 This is it boys. The Coffers! The rarest of pepes. Do you notice and recognize miracles? A good Role Aids adventure. And I don’t mean Clockwork Mage good. I mean good like an old TSR module. Hidden depth up … More [Review] Deadly Power (AD&D 3pp); The sun and the moon, and even mars…
[Adventure] The Chest Aaron Fairbook (The Merciless Merchants) Any Level (est. 1-6) Disclaimer: Sponsored Content The original concept of the module as an adventure that may be freely slotted into any campaign world without taking up a great deal of time or cataclysmically impacting the campaign world in question is somewhat less common or even … More [Review] The Chest (OSR 2e); Oldschool Charm
[Core rules] Into the Odd (2015) Chris McDowall (Lost Pages) Summary: Perdido Street Station + Roadside Picnic + Viriconium Nothing to clear a bad hangover like a good elf-game review. Case in point. Into the Odd by Chris McDowall is an ultra rules-light OSR weird/steampunk game. In 48 pages McDowall manages to set down not … More PrinceofNothingReviews: Into the Odd (OSR); Brevity is the soul of Wit.
[Adventure] Night of the Shark (1997) Bruce Cordell (TSR) Levels 6 – 8 2e has something of a reputation problem among neckbeards and other disgusting nerds. Neither old enough to warrant veneration from the crusty old catpissmen nor new enough to enjoy the patronage of world of warcraft-playing buck-toothed girly-boys and the fake-gamer girls that … More [Review] Night of the Shark (2e); Spooky-Scary nautical horror
[Adventure] Evil Tide (1997) Bruce Cordell (TSR) Levels 5 – 7 It is something of an unwritten rule in both video games and their tabletop cousins that underwater adventures are fucking terrible. In tabletop, the plethora of conditions and rules add a new cartload of conditions for the GM to keep track of and few … More [Review] Evil Tide (2e); An underwater adventure that does not suck?!!
[Adventure] The God that Crawls (2012) James Raggi IV (Lamentations of the Flame Princess) Level 1 – 2 (Whew, busy couple of weeks guys. Expect a return to regular programming soon. DCC is being read as we speak, and I am at session XX of Carcosa. Good times.). I Return. Ready to shoot down modules … More [Review] The God that Crawls (Lotfp); Second Wind
[Adventure] Death Love Doom (2012) James Raggi IV (Lamentations of the Flame Princess) Levels 1-2 Death Love Doom by James Raggi represents one of the turning points in the Loftp Canon, along with The Magnificent Joop van Ooms and The Monolith from Beyond Time and Space after which the published modules began to reflect the implied setting … More [Review] Death Love Doom (Loftp); Dare ye enter my magical realm?
[Campaign setting/Sourcebook] Vornheim (2011) Zak S. (Lamentations of the Flame Princess) Summary: Lankhmar + New Crobuzon + Ghormengast + Viriconium I have promised to check out DCC by Harley Stroh but the reviewing Blitzkrieg continues and some things are simply too important to leave behind. Today we are checking out Vornheim, the ultimate city-kit by … More [Review] Vornheim (Loftp); Lesser then the sum of its parts
[Adventure] Death Frost Doom Revised (2014) James Raggi IV (Lamentations of the Flame Princess) Level 1 – 3 Update: After receiving irate and whiskey-drenched feedback from one of my kind and eloquent readers I have added a smattering of relevant quotes to better illustrate my point. Lamentations of the Flame Princess is one of the … More [Review] Death Frost Doom (Loftp) Revised; A Rembrant painted on a landmine.
[Hexcrawl] Qelong (2013) Kenneth Hite (Lamentations of the Flame Princess) Level 4 – 6 I‘ve seen horrors… horrors that you’ve seen. But you have no right to call me a murderer. You have a right to kill me. You have a right to do that… but you have no right to judge me. It’s impossible … More [Review] Qelong (Loftp); A snail crawling along the edge of a straight razor