Disclaimer: Sponsored Content The original concept of the module as an adventure that may be freely slotted into any campaign world without taking up a great deal of time or cataclysmically impacting the campaign world in question is somewhat less common or even trendy in the days of the OSR. Many adventures either have built-in … More [Review] The Chest (OSR 2e); Oldschool Charm
Nothing to clear a bad hangover like a good elf-game review. Case in point, Into the Odd, by Chris McDowall, is an ultra rules-light OSR weird/steampunk game. In 48 pages McDowall manages to set down not just a fully playable game, but manages, by but a few details and hints, to convey a unique setting. … More PrinceofNothingReviews: Into the Odd (OSR); Brevity is the soul of Wit.
2e has something of a reputation problem among neckbeards and other disgusting nerds. Neither old enough to warrant veneration from the crusty old catpissmen nor new enough to enjoy the patronage of world of warcraft-playing buck-toothed girly-boys and the fake-gamer girls that prey on them, 2e was always something of a middle child. Entirely undeserved … More [Review] Night of the Shark (2e); Spooky-Scary nautical horror
It is something of an unwritten rule in both video games and their tabletop cousins that underwater adventures are fucking terrible. In tabletop, the plethora of conditions and rules add a new cartload of conditions for the GM to keep track of and few if any adventures actually manage to utilize the advantages of the … More [Review] Evil Tide (2e); An underwater adventure that does not suck?!!
(Whew, busy couple of weeks guys. Expect a return to regular programming soon. DCC is being read as we speak, and I am at session XX of Carcosa. Good times.). I Return. Ready to shoot down modules from the heavens of the OSR and to either deliver a merciful kick to the throat or watch … More [Review] The God that Crawls (Lotfp); Second Wind
Death Love Doom by James Raggi represents one of the turning points in the Loftp Canon, along with Joop van Ooms and Monolith, after which the published modules began to reflect the implied setting of 17th century dark europe with greater regularity. Raggi based DLD on his own deeper inner anguish at a broken marriage … More [Review] Death Love Doom (Loftp); Dare ye enter my magical realm?
I have promised to check out DCC by harley stroh but the reviewing Blitzkrieg continues and some things are simply too important to leave behind. Today we are checking out Vornheim, the ultimate city-kit by loveable award-winning avant-garde greasy raggamuffin Zak S. Vornheim, like everything OSR related Zak has ever done, generated massive acclaim from … More [Review] Vornheim (Loftp); Lesser then the sum of its parts
Update: After receiving irate and whiskey-drenched feedback from one of my kind and eloquent readers I have added a smattering of relevant quotes to better illustrate my point. Lamentations of the Flame Princess is one of the most visible and controversial publishers in the OSR, and with good reason. On the one hand, James Raggi … More [Review] Death Frost Doom (Loftp) Revised ; A Rembrant painted on a landmine.
I‘ve seen horrors… horrors that you’ve seen. But you have no right to call me a murderer. You have a right to kill me. You have a right to do that… but you have no right to judge me. It’s impossible for words to describe what is necessary to those who do not know what … More [Review]: Qelong (Loftp); A snail crawling along the edge of a straight razor
This the final installment of my overly long and neurotically detailed autopsy of Dark Albion. It was a good ride, but it must end, as all things do. This review will cover the section about Adventuring in Dark Albion and, given the abundance of useless historical detail that has limited utility in an actual game, … More PrinceofNothingReviews: Dark Albion Part VI: “I just find that darkly and horrifically hilarious, though at the moment I just can’t quite put into words why. I guess its the idea that these kids had been sold on these ultra-liberal fantasies to the point that they weren’t actually able to distinguish them from reality.”