Horrors of the Age of Dusk: The Children of Autumn

We were the Children of Spring. And when life sprang froth from the barren cradle of the old world we were the first beside it. Our bodies were leaf, wood, grass and fern. And we lived together with the slow daemons of the earth, the shape-spirits that called themselves Morr’d, and all was well, for … More Horrors of the Age of Dusk: The Children of Autumn

[Actual Play] Lost on Carcosa Pt 1: Of Bridges and Fish-men

(Cover image is from the superb Storm, issue 4, by Don Lawrence. The most carcosa-ish comic ever made by a human. Man I am going to reread those albums) Today your Prince is proud to present you with something a little different. Something…daring. Something bold. I took the plunge and rounded up some players from … More [Actual Play] Lost on Carcosa Pt 1: Of Bridges and Fish-men

PrinceofNothingReviews: Carcosa[Pt IV: From the jaws of defeat]

This section concludes my perhaps overly detailed review of dreaded Carcosa. I was going to calculate what your actual chance is of starting with a psionic dude but I gave up halfway through when I figured out you get a chance of psychic powers starting from int/wis/cha 15, not 16. I have a theory that … More PrinceofNothingReviews: Carcosa[Pt IV: From the jaws of defeat]

PrinceofNothingReviews: Carcosa [Pt. III: Sorcer-eeee!]

Part III: Sorcery We press on. Next up are the rules for Sorcery in Carcosa. In response to the controversy generated by the atrocious nature of the sorcerous rituals, author Mckinney caved to the pressure of his critics and has gone on record stating that the evil rituals (those requiring human sacrifice, i.e all of … More PrinceofNothingReviews: Carcosa [Pt. III: Sorcer-eeee!]

PrinceofNothingReviews: Carcosa [Part I+II.]

[Campaign Setting] Carcosa (2011) Geoffry Mckinney & Chris Robert Carcosa was originally published independently by creator Geoffry Mckinney in little grey books in a format modeled after the Original D&D brown books. It was even given the hubristic secondary title of Supplement V, and was meant as an expansion to OD&D. It generated admiration and … More PrinceofNothingReviews: Carcosa [Part I+II.]

Guardians of the Highest Citadel: Helicon & Barathrum

The First Guardian. Helicon is a robed, humanoid figure no larger then a child. Dressed in robes of tattered silk, its face hidden in shadows, he skitters across the floor on a thousand hidden legs. His voice is deep and distorted, as though it were speaking from a well or tunnel. Helicon’s lair is an … More Guardians of the Highest Citadel: Helicon & Barathrum

Guardians of the Highest Citadel: Sartoom & Abraxas

Inviolate and unimpeachable is the Highest Citadel, the redoubt of the dead and splintered gods of the Age of Dusk. Within its impenetrable walls are said to exist riches unimaginable, the artifice of deities and the secret to immortality itself. Over the long aeons, many have tried breaching the Citadel, and none have succeeded. In … More Guardians of the Highest Citadel: Sartoom & Abraxas