[Review] The Beholder #15; Fresh Air in the Tunnels

We’ve past the halfway marker boys. Very fresh issue. The covers keep improving. Rolling NPCs: Curious table for the generation of NPCs for classes with ability score minimums using only d100s. In an age of abundant random generation methodology this is quaint but one can imagine this would have saved some GMs a couple of … More [Review] The Beholder #15; Fresh Air in the Tunnels

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[Review] The Beholder #14; Holding Pattern

Written under the spell of the bard. By now there are few surprises, you know what you are getting into. The gameable bits are very solid this issue. Consistently good tricks, items and monsters. Amazons: A fighter sub-class. The idea of creating a seperate always chaotic warrior-woman class is awesome, and bravo for recognizing the … More [Review] The Beholder #14; Holding Pattern

[Review] The Beholder #13; Traders Row

Beholder is starting to stabilize but shows no signs of stagnation. Innovation is attempted and articles and topics remain fresh. Unfortunately for us, the fruits of innovation are failure, more often then success. Life After Death (Graham Staplehurst): An intriguing concept that is really much broader then its allotted 3 pages allows for. The possibility … More [Review] The Beholder #13; Traders Row

[Review] The Beholder #7 (AD&D): Changing of the Guard

The landmark ‘Monster Monster’ issue, containing not only the results of the monster design contest but also a review of the 1e Dungeon Master Guide. Interesting features are slowly starting to creep into the published adventures. Super Monster competition. An eclectic collection of beasties in the image of White Dwarf Magazine. Low on gygaxian naturalism, … More [Review] The Beholder #7 (AD&D): Changing of the Guard