Horrors of the Age of Dusk; The Apex

The Body-thief. The Devourer. The Grand Deceiver. The Twisted Mirror. – Dictionary of Old Tzyan, Vol. XII, Sixth Scroll The Lands of Autumn are home to others things then men. Within the secluded valleys and remote plateaus a cryptic horror labours tirelessly towards unfathomable ends. Whether they are race, artifact, contagion or even a direct … More Horrors of the Age of Dusk; The Apex

[Review] Zwëihander (WFRP OSR) Pt. IX: Bestiary section

The time has arrived to cover 163 pages worth of bestiary in a post fit for easy consumption in between lunchbreaks or huffing paint or when the GM is telling you about this NPC that the PCs are going to help save the world or whatever it is that gamers do in their pasttimes. Throughout … More [Review] Zwëihander (WFRP OSR) Pt. IX: Bestiary section

Review: Warhammer Fantasy Roleplay 1e Pt. VI; Like DnD but…

This chapter concerning the Old World’s Menagerie comes with a preface of like DnD but…, as do the two preceding it. Lets start with a general overview. I have not covered Bestiaries of appreciable size before so the format might be a bit rough. Don’t say I didn’t warn you. Monsters in WHF 1e are statted … More Review: Warhammer Fantasy Roleplay 1e Pt. VI; Like DnD but…

Horrors of the Age of Dusk: The Grey Maidens

(Feeling productive/Anti-productive so double post today guys) Banished to the deepest labyrinths and darkest chasms abandoned since time immemorial, the Grey Maidens were said to be the concubines of the Harrow King Ashardath. Affronted by the attempted murder by one of their own, he worked upon them a foul and nameless sorcery the world has … More Horrors of the Age of Dusk: The Grey Maidens

Horrors of the Age of Dusk; the Wolves of Final Night

Message found scratched on curiously aged mausoleum walls under deserted city (name unknown) within the Eastern Lotus desert. “…is important to set it down where TIME cannot easily erase it. TIME is their weapon. Parchment crumbles and memory dies but WORDS carved in stone last long enough. We forget the lessons of the past like … More Horrors of the Age of Dusk; the Wolves of Final Night

Guardians of the Highest Citadel: Agak the Father of Ghouls and (*) the Mirrored Prince

(I have added a slight modification to the 1st (Helicon) and 7th (Abraxas) guardians, described in prior installments, based on a conversation with a friend. Helicon warns any adventuring party about his 8 brothers, stating that the last one is so powerful he will slay at least one of them with certainty. However, should they … More Guardians of the Highest Citadel: Agak the Father of Ghouls and (*) the Mirrored Prince

Guardians of the Highest Citadel: Helicon & Barathrum

The First Guardian. Helicon is a robed, humanoid figure no larger then a child. Dressed in robes of tattered silk, its face hidden in shadows, he skitters across the floor on a thousand hidden legs. His voice is deep and distorted, as though it were speaking from a well or tunnel. Helicon’s lair is an … More Guardians of the Highest Citadel: Helicon & Barathrum

Guardians of the Highest Citadel: Sartoom & Abraxas

Inviolate and unimpeachable is the Highest Citadel, the redoubt of the dead and splintered gods of the Age of Dusk. Within its impenetrable walls are said to exist riches unimaginable, the artifice of deities and the secret to immortality itself. Over the long aeons, many have tried breaching the Citadel, and none have succeeded. In … More Guardians of the Highest Citadel: Sartoom & Abraxas