Jesus where did we leave off? It’s been a while so I might be out of practice. The meat and potatoes, the solid inner core at the heart of the peach of Barrowmaze is the big fucking megadungeon, 600-700ish rooms of mildewey, cold, dark, ancient tomb between you and the mythical Chaos Tablet, source of … More [Review] Barrowmaze Pt. II (LL); Stonehell.
[Adventure]Floaters in the Mozz Caves (2017)Unbalanced Dice GamesLow Levels A true enigma. Unbalanced Dice Games is the OSR equivalent of Batman, a mysterious outsider that hit the scene at around 2014, made a number of bizarre but fascinating projects for a few years and may or may not still be active if the Drivethru page … More [Review] Floaters in the Mozz Caves (LL); Oddity
[Adventure]Mystery of the Mantle’s Pockets (2020)Ransvind (self-published)Lvl ??? (low) This spot was hit by a fireball explosion. The charred plot of caked dust looks as if the Allfather himself has put out his cigarette here. Occasional pieces of wood are marked by tiny inextinguishable flames, however, they don’t burn down and barely give off any … More [Review] Mystery of the Mantle’s Pockets (OSR); In Russia Module Crushes You!
[Setting]Scourge of the Scorn Lords (2021)Ahimsa Kerp & Wind Lothamer (Knight Owl Publishing) Disclaimer: Sponsored content. Gonzo is easy. Abandon the stringent demands of Gygaxian Naturalism and years of lore, flee child!, flee from the guiding light of appendix N!. Let us abandon the higher forms, cast away thought and dance as though we were … More [Review] Scourge of the Scorn Lords (OSE); Candy to the Bone
[Adventure]EX1 Dungeonland (1983)Gary Gygax (TSR)Lvl 9 – 12 Great news gang. It turns out some hack fraud had already written a module for Red & Pleasant Land before it even came out! A little known OSR author by the name of E. Gary Gygax introduced such a venture in his original Castle Greyhawk campaign, and … More [Review] EX1 Dungeonland (AD&D 1e); The world’s first Artpunk module
The harvest was a good one this time around. Early White Dwarf seems to trump Dragon/Dungeon when it comes to adventures as well as supplementary material. Everything, even the core classes that no one uses, seem more considered and sophisticated and certainly more fantastical. Dungeon only started in 1986, has the rise of the more … More [Review] White Dwarf 39/40; A tale of two modules
[Core Game]Mörk Borg (2019)Pelle Nilson (art by Johan Nohr)Creative Consulation by Patrick Stuart If your favorite game is Mörk Borg, I like you, but I do not respect you. Mörk Borg is the latest ultra-lite Nu-SR game to contend for the throne of the Artpunk OSR in the wake of the fall of Lotfp. Dragged … More [Review] Mörk Borg (Core Game): Tünnels & Trölls
[Adventure]The City in the Swamp (1983)Graeme Davis (White Dwarf 37)Lvl 5 – 7 An early AD&D effort from the creator of Warhammer Fantasy RPG. An almost perfectly average module, it makes zero errors but never excels in anything. The theme of the damn thing is Frogs. A Grey Slaad was sent to assassinate an emperor … More [Review] White Dwarf 37/38 (AD&D);
[Adventure]The Curse of the Wildland (1982)Phil Masters (White Dwarf Magazine #30) Lvl 1 – 2 The White Dwarf Crawl continues. I’ve skipped over issues that have adventures for systems I am completely unfamiliar with (like Travelller) or issues that have adventures that are essentially glorified monster manual entries with a little vignette or set up to … More [Review] White Dwarf 30/32: The Curse of the Wildland/Chaos From Mount Dorren (AD&D); Double or nothing.
[Adventure]Hell’s Portal (1981)Will Stephenson (White Dwarf 27)Lvl 4 There’s a few White Dwarf issues I didn’t cover. There’s one with an adventure that’s essentially a glorified Monster entry, and one that’s for Traveller. Traveller is cool, but I don’t play it and I have very little idea what would constitute a good adventure. The 4-page … More [Review] White Dwarf 27: Hell’s Portal; Paleontology