[Review] AA2 The Red Mausoleum (OSRIC); Tombmaxxing

[Adventure]The Red Mausoleum (2006)James C. Boney (Expeditious Retreat Press)Lvl 12 – 15 There is something about many Tomb adventures that seems inherently static or limited. By its very nature the PCs are intruding into a space that has remained mostly undisturbed (even with random encounters this will remain in force), and the most likely progression … More [Review] AA2 The Red Mausoleum (OSRIC); Tombmaxxing

[Review] XP2 Song of the Beast Gods (PF 1e 3PP); Spirit over Substance

[Adventure]Song of the Beast Gods (2011)Morten Braten (Xoth.net Publishing)Lvl 2-3 Disclaimer: Sponsored content Its been a while since I got to a donation so here we are. Morten Braten has been around since the D20 era, dutifully chugging along, writing sword and sorcery adventures for various systems that are, on the whole, pretty good, although … More [Review] XP2 Song of the Beast Gods (PF 1e 3PP); Spirit over Substance

[Review] The Beholder #17; Sub-surface

Another day another Beholder Review. A regrettable lack of Magic Jar and few monsters, but interesting observations in some of the articles and results from polls of the readership. Blank spaces and reviews galore. A little aenemic compared to the usual. Don’t Panic (Graham Staplehurst): Additional Aliens for The Cosmic Encounter Board game with a … More [Review] The Beholder #17; Sub-surface

[Review] Labyrinth of Madness (2e); Tech-demo

[Adventure]Labyrinth of Madness (1995)Monte Cook (TSR)Lvl 15+ If you have been selected to participate in the contest of champions DO NOT READ FURTHER. SPOILERS AWAIT. The quest for the hidden high level gem begins. 2e has a deserved bad rap. Railroading, Storygaming, splatbooks, weirdo settings meant to be read and trash trash trash. LATE 2e … More [Review] Labyrinth of Madness (2e); Tech-demo

[Review] The Beholder #15; Fresh Air in the Tunnels

We’ve past the halfway marker boys. Very fresh issue. The covers keep improving. Rolling NPCs: Curious table for the generation of NPCs for classes with ability score minimums using only d100s. In an age of abundant random generation methodology this is quaint but one can imagine this would have saved some GMs a couple of … More [Review] The Beholder #15; Fresh Air in the Tunnels

[Review] The Beholder #14; Holding Pattern

Written under the spell of the bard. By now there are few surprises, you know what you are getting into. The gameable bits are very solid this issue. Consistently good tricks, items and monsters. Amazons: A fighter sub-class. The idea of creating a seperate always chaotic warrior-woman class is awesome, and bravo for recognizing the … More [Review] The Beholder #14; Holding Pattern

[Review] The Beholder #13; Traders Row

Beholder is starting to stabilize but shows no signs of stagnation. Innovation is attempted and articles and topics remain fresh. Unfortunately for us, the fruits of innovation are failure, more often then success. Life After Death (Graham Staplehurst): An intriguing concept that is really much broader then its allotted 3 pages allows for. The possibility … More [Review] The Beholder #13; Traders Row