[Review] Q1 Queen of the Demonweb Pits (AD&D); Not with a Bang…

[Adventure]Q1 Queen of the Demonweb Pits (1980)David C. Sutherland III (TSR)Lvl 10 – 14 Q1 is the Return of the Jedi of the GDQ series. Still well liked by some, it is obvious to any but a casual observer that the final episode of the great AD&D Epic that started with G1, both in tone … More [Review] Q1 Queen of the Demonweb Pits (AD&D); Not with a Bang…

[Review] StoneHell II – Into the Heart of Hell (LL); As Above So Below

[Megadungeon]StoneHell; Into the Heart of Hell (2014)Michael Curtis (Self-Published)Lvl 1-10+ The second part of Michael Curtis’s Megadungeon magnum opus, the inimitable StoneHell, a 10 level deep, 1000+ room behemoth comprising numerous sub-levels, caverns, tombs, dungeons, settlements, lairs, crevasses, halls and laboratories within its seemingly infinite depths. It continues where Down Night Haunted Halls left off, … More [Review] StoneHell II – Into the Heart of Hell (LL); As Above So Below

[Review] D2 Shrine of the Kuo-Toa (AD&D 1e); High D&D

[Adventure]D2 Shrine of the Kuo-Toa (1978)Gary Gygax (TSR Games)Lvl 9+ The crawl into the Underdark continues! Two encounters followed by a major area set in the map of the fantastic Underdark, Shrine of the Kuo-Toa excels at portraying a fantastic location in a more naturalistic vein, rife with possibilities for adventure, but with very little … More [Review] D2 Shrine of the Kuo-Toa (AD&D 1e); High D&D

[Review] EX1 Dungeonland (AD&D 1e); The world’s first Artpunk module

[Adventure]EX1 Dungeonland (1983)Gary Gygax (TSR)Lvl 9 – 12 Great news gang. It turns out some hack fraud had already written a module for Red & Pleasant Land before it even came out! A little known OSR author by the name of E. Gary Gygax introduced such a venture in his original Castle Greyhawk campaign, and … More [Review] EX1 Dungeonland (AD&D 1e); The world’s first Artpunk module

[Review] G3 Hall of the Fire Giant King (AD&D); Entry of the Gods into Valhalla

[Adventure]G3 Hall of the Fire Giant King (1978)Gary Gygax (TSR Games)Lvl 9-10 Fucking spoilers. If you plan on playing G3, do so. Then read this. Of all the legendary modules penned by the masterful hand of E. Gary Gygax, the G series is among the foremost. G3 shows us why. I often gripe that 10+ … More [Review] G3 Hall of the Fire Giant King (AD&D); Entry of the Gods into Valhalla

[Review] War of Darkness (1e 3PP); On the Nose

[Adventure]War of Darkness (1985)Mark Perry (Mayfair Games)Lvls 12 – 14Summary: B12 + Shadows of Evil – Subtlety Whelp we are back again. High level adventures aren’t very good, case #192425. This entry in the Role Aids bypasses the laudably ambitious but somewhat unwieldy Lich Lords and instead fails reasons all too familiar, despite a handful … More [Review] War of Darkness (1e 3PP); On the Nose

[Review] Lich Lords (AD&D 3PP); Reaching for the Sun

[Adventure]  Lich Lords (1985) Lynn Sellers (Mayfair Games) Levels 12 – 16 It’s something of a trueism in the OSR that high level, truly high level, adventures don’t really work. The level of system mastery demanded of both players and designer, let alone the time spent building up characters to such a point means that … More [Review] Lich Lords (AD&D 3PP); Reaching for the Sun

[Review] Return to the Tomb of Horrors (AD&D 2e) Pt. I; Where Eagles Dare…

[Adventure] Return to the Tomb of Horrors (1998) Bruce R. Cordell (TSR) Levels 13 – 16 TSR headquarters, Renton, 1998. Lorraine Williams and Gary Gygax are distant memories. Wizards Executives and men with clipboards and lab coats watch through plate glass as Monte Cook demonstrates yet another high level spell proficiency subsystem, quotes Monty Python … More [Review] Return to the Tomb of Horrors (AD&D 2e) Pt. I; Where Eagles Dare…

[Adventure] Tomb of Horrors (AD&D); Where mettle falters the butt doth suffer persecution

[Adventure] Tomb of Horrors (1978, Green Cover) Gary Gygax (TSR) Level 10 – 14 In the far reaches of the world, under a lost and lonely hill, lies the sinister TOMB OF HORRORS. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures and somewhere within lies the evil … More [Adventure] Tomb of Horrors (AD&D); Where mettle falters the butt doth suffer persecution