[Review] EX1 Dungeonland (AD&D 1e); The world’s first Artpunk module

[Adventure]EX1 Dungeonland (1983)Gary Gygax (TSR)Lvl 9 – 12 Great news gang. It turns out some hack fraud had already written a module for Red & Pleasant Land before it even came out! A little known OSR author by the name of E. Gary Gygax introduced such a venture in his original Castle Greyhawk campaign, and … More [Review] EX1 Dungeonland (AD&D 1e); The world’s first Artpunk module

[Review] G3 Hall of the Fire Giant King (AD&D); Entry of the Gods into Valhalla

[Adventure]G3 Hall of the Fire Giant King (1978)Gary Gygax (TSR Games)Lvl 9-10 Fucking spoilers. If you plan on playing G3, do so. Then read this. Of all the legendary modules penned by the masterful hand of E. Gary Gygax, the G series is among the foremost. G3 shows us why. I often gripe that 10+ … More [Review] G3 Hall of the Fire Giant King (AD&D); Entry of the Gods into Valhalla

[Review] War of Darkness (1e 3PP); On the Nose

[Adventure]War of Darkness (1985)Mark Perry (Mayfair Games)Lvls 12 – 14Summary: B12 + Shadows of Evil – Subtlety Whelp we are back again. High level adventures aren’t very good, case #192425. This entry in the Role Aids bypasses the laudably ambitious but somewhat unwieldy Lich Lords and instead fails reasons all too familiar, despite a handful … More [Review] War of Darkness (1e 3PP); On the Nose

[Review] Lich Lords (AD&D 3PP); Reaching for the Sun

[Adventure]  Lich Lords (1985) Lynn Sellers (Mayfair Games) Levels 12 – 16 It’s something of a trueism in the OSR that high level, truly high level, adventures don’t really work. The level of system mastery demanded of both players and designer, let alone the time spent building up characters to such a point means that … More [Review] Lich Lords (AD&D 3PP); Reaching for the Sun

[Review] Return to the Tomb of Horrors (AD&D 2e) Pt. I; Where Eagles Dare…

[Adventure] Return to the Tomb of Horrors (1998) Bruce R. Cordell (TSR) Levels 13 – 16 TSR headquarters, Renton, 1998. Lorraine Williams and Gary Gygax are distant memories. Wizards Executives and men with clipboards and lab coats watch through plate glass as Monte Cook demonstrates yet another high level spell proficiency subsystem, quotes Monty Python … More [Review] Return to the Tomb of Horrors (AD&D 2e) Pt. I; Where Eagles Dare…

[Adventure] Tomb of Horrors (AD&D); Where mettle falters the butt doth suffer persecution

[Adventure] Tomb of Horrors (1978, Green Cover) Gary Gygax (TSR) Level 10 – 14 In the far reaches of the world, under a lost and lonely hill, lies the sinister TOMB OF HORRORS. This labyrinthine crypt is filled with terrible traps, strange and ferocious monsters, rich and magical treasures and somewhere within lies the evil … More [Adventure] Tomb of Horrors (AD&D); Where mettle falters the butt doth suffer persecution

[Review] The Dancing Hut of Baba Yaga (2e); Wheels within Wheels

[Adventure] The Dancing Hut of Baba Yaga (1995) Lisa Smedman (TSR) Level 7 – 20 And we are back at it. After a harrowing descent into White Wolf Hell that cost me 35 sanity points, 2 experience levels, 3 points of permanent constitution and infected me with rabies, I stand before you a defeated man. … More [Review] The Dancing Hut of Baba Yaga (2e); Wheels within Wheels