Amid a cluster of fifty-foot sapele trees with bright yellow petals, there is a contamination. Anyone moving through this area will experience a bright flash of light, followed by a moment of disorientation. All characters must save versus Magic. Failure means that there is a moment of darkness, and when the characters open their eyes … More PrinceofNothingReviews: World of the Lost (Lotfp) Pt. II; Sandbox-ah-la-roi
Along the shore where night-black spires break The Thundering clouds and reflect distorted upon a depthless lake What once was buried stirs and hungers, In Carcosa Where alien gods dwelling beyonde earth and skies, speak through mouths of sacrifice, To withered lords and willing slaves in, Lost Carcosa Where streets are wreathed in opium mist … More [Actual Play] Lost on Carcosa Pt. XVIII: THIS. IS. CARCOSA.
(This post was originally titled Swordcraft & Sorcery but given the length I think an additional part is warranted, join me next time for Magic in DCC). Before we delve into the baroque majesty that is the DCC combat & spellcasting ruleset we take a slight detour into equipment. Equipment is handled in several admirably … More [Review] Dungeon Crawl Classics Core Rulebook Pt. II; Swordcraft…
[Adventure] Deep Carbon Observatory (2014) Patrick Stuart Levels 3 – 6 (?) (Review contains spoilers, like any review worth reading) DCO was recommended to me by the internet, an avid reader and close personal friend, tenfootpole bryce gave it a glowing review, my boss, several random passersby on the streets and Matthijs van Nieuwkerk devoted … More [Review] Deep Carbon Observatory (OSR/Loftp); Great but unpolished
[Campaign Setting] Nephandum (2007) Massimo Bianchini & Mario Pasqualotto (Mongoose Publishing) Summary: D&D + WHF 3e is a divisive creature. On the one hand it was DnD’s salvation, rescuing it from the withered death-grasp of Loraine Williams as she fell into the gaping abyss of Rpg history, there to languish for all eternity (praise Arneson … More [Review] Nephandum (d20 3pp); Warhammer Fantasy d20
The universe knows good nor evil, It knows only effectiveness. To be moral in an indifferent universe is to succeed and by your actions remove that which does not. – Credo of the Master My abhorrent negligence in transcribing my sessions continues unabated. I shall endaevour to rectify this travesty posthaste. When we last left our … More [Actual Play] Lost on Carcosa Pt. IX: A game most dangerous & devious
It is not easy being famous, but a man of my undeniable talent and skill must suffer its burden with grace and dignity. It is not easy, hating the OSR, yet running and reviewing OSR games, but one must persevere in the face of such apparent inconsistencies, indeed, one must embrace them wholeheartedly and without … More [Actual Play] Lost on Carcosa Pt. VI: From Death’s Rictus-grasp an unlikely Victory.
It’s Crunch Time for DA. We have seen its fluff is uneven and wonky at times but can it compensate for a lack of creativity with a surplus of useful mechanics? It certainly makes the attempt. One interesting innovation is the so-called Noble House simulator. If you want to run a Noble House in Dark … More PrinceofNothingReviews: Dark Albion pt. V: D&D has become what I said it should become. The OSR has become what I said it should become. And nothing you say is going to change any of that. They’re mine now. You’re all living in Pundit’s world, and it’s working, and it’s beautiful.”
(Posting activity has gone down somewhat. I’ve been reading Lovecraft and Leiber and a new Horus Heresy novel came out and i am doing shit and it gets in the way of elfgamefagging. Still, 50 posts!) So continues the chronicling of our ragged band of adventurers on far off, daemon-haunted Carcosa. When we last left … More [Actual Play] Lost on Carcosa Part V: Of the Gratitude of Ulfire Men and the Wrath of Snake-men