Amid a cluster of fifty-foot sapele trees with bright yellow petals, there is a contamination. Anyone moving through this area will experience a bright flash of light, followed by a moment of disorientation. All characters must save versus Magic. Failure means that there is a moment of darkness, and when the characters open their eyes … More PrinceofNothingReviews: World of the Lost (Lotfp) Pt. II; Sandbox-ah-la-roi
Along the shore where night-black spires break The Thundering clouds and reflect distorted upon a depthless lake What once was buried stirs and hungers, In Carcosa Where alien gods dwelling beyonde earth and skies, speak through mouths of sacrifice, To withered lords and willing slaves in, Lost Carcosa Where streets are wreathed in opium mist … More [Actual Play] Lost on Carcosa Pt. XVIII: THIS. IS. CARCOSA.
(This post was originally titled Swordcraft & Sorcery but given the length I think an additional part is warranted, join me next time for Magic in DCC). Before we delve into the baroque majesty that is the DCC combat & spellcasting ruleset we take a slight detour into equipment. Equipment is handled in several admirably … More [Review] Dungeon Crawl Classics Core Rulebook Pt. II; Swordcraft…
[Adventure] Better then any Man (2013) James Raggi IV (Lamentations of the Flame Princess) Levels 1 – 4 How does one return from dalliances with nymphs on the edges of perdition? One does not. One goes ever onward. Also thank you to all the readers, old and new, for your kind words. Also this review … More [Review] Better then Any Man (Loftp); Raggi’s Magnum Opus
[Adventure] Deep Carbon Observatory (2014) Patrick Stuart Levels 3 – 6 (?) (Review contains spoilers, like any review worth reading) DCO was recommended to me by the internet, an avid reader and close personal friend, tenfootpole bryce gave it a glowing review, my boss, several random passersby on the streets and Matthijs van Nieuwkerk devoted … More [Review] Deep Carbon Observatory (OSR/Loftp); Great but unpolished
[Campaign Setting] Nephandum (2007) Massimo Bianchini & Mario Pasqualotto (Mongoose Publishing) 3e is a divisive creature. On the one hand it was DnD’s salvation, rescuing it from the withered death-grasp of Loraine Williams as she fell into the gaping abyss of Rpg history, there to languish for all eternity praise Arneson praise Gygax. On the … More [Review] Nephandum (d20 3pp); Warhammer Fantasy d20
[Adventure] Dawn of the Overmind (1998) Bruce R. Cordell (TSR) Levels 8 – 10 A recent very interesting conversation with a fellow scholar of the questionable and divisive art of psychology recently informed me that if I am to generate more readers I should interpose my articles with imagery with captions and possibly some cat … More [Review] Dawn of the Overmind (2e); An epic, majestic finale that makes one remember just how high we can soar if we follow our dreams *sniff*
The universe knows good nor evil, It knows only effectiveness. To be moral in an indifferent universe is to succeed and by your actions remove that which does not. – Credo of the Master My abhorrent negligence in transcribing my sessions continues unabated. I shall endaevour to rectify this travesty posthaste. When we last left our … More [Actual Play] Lost on Carcosa Pt. IX: A game most dangerous & devious
[Adventure/Sandbox] Slumering Ursine Dunes (2014) Chris Kutalik (Hydra Cooperative) Levels 2 – 4 As the first month passes of what promises to be a very exciting year for Europe, if you consider mass deportation, complete and total breakdown of social order and mass rioting and violence to be particularly exciting, it is important, now, more … More [Review] Slumbering Ursine Dunes; Incomprehensible Vancian brilliance
It is not easy being famous, but a man of my undeniable talent and skill must suffer its burden with grace and dignity. It is not easy, hating the OSR, yet running and reviewing OSR games, but one must persevere in the face of such apparent inconsistencies, indeed, one must embrace them wholeheartedly and without … More [Actual Play] Lost on Carcosa Pt. VI: From Death’s Rictus-grasp an unlikely Victory.