There are two things I can be said to cherish, or at least approximate the emotion as far as my cold, dead ice-lump allows. The first is Science Fiction. Ever since I was but a sprightly young swamp-German (a truly magnificent slur coined by a certain British Poofter with a fondness for vampire cossplay), my … More [Book Review] Science Fiction for REAL MEN(tm); War Machine by Andy Remic
Along the shore where night-black spires break The Thundering clouds and reflect distorted upon a depthless lake What once was buried stirs and hungers, In Carcosa Where alien gods dwelling beyonde earth and skies, speak through mouths of sacrifice, To withered lords and willing slaves in, Lost Carcosa Where streets are wreathed in opium mist … More [Actual Play] Lost on Carcosa Pt. XVIII: THIS. IS. CARCOSA.
There are 716 wizard spells. No more, no less. This number is known because Leetore the Limicker, a great mage of the fourth aeon, successfully contacted a somnolent elder god that sussurated several secrets (in limerick form, of course) before drowsing off forever. It is the measure of success for every wizard to fill his … More [Review] Dungeon Crawl Classics Core Rulebook Pt. III: …& Sorcery
The Bleached lands are said to lie in the far north-west, beyond the Glass Wastes beholden to the savage Mazhurians, but no map can guide one there and many have sought it out, only to wander the Glass Wastes until they crumbled, bleeding and desiccated. The Bleached Lands can only be found by those that … More Lands of Autumn: The Bleached Lands
(This post was originally titled Swordcraft & Sorcery but given the length I think an additional part is warranted, join me next time for Magic in DCC). Before we delve into the baroque majesty that is the DCC combat & spellcasting ruleset we take a slight detour into equipment. Equipment is handled in several admirably … More [Review] Dungeon Crawl Classics Core Rulebook Pt. II; Swordcraft…
The time has come to delve into that most powerful and influential creature of the new wave of the OSR, mighty DCC. Forged by the sages of Goodman Games after their attempts to ressurect old DnD from the war-torn hellscapes of 3e and 4e, DCC is a triumphant return to the old ways. Like a … More [Review] Dungeon Crawl Classics Core Rulebook Pt. I; Very Advanced DnD.
To the east, covering an area many times the size of the Lands of Autumn, and some say stretching on infinitely, lies the Lotus Desert. An endless verdant desert of small violet petals, dotted with the empty husks of cities ancient and new, many enterprising men will risk life and, some say, soul to harvest … More Lands of Autumn: The Lotus Desert
Since the Illithiad gained me a boatload of unexpected entertainment and a newfound respect for Rpg-heavyweight and Moonglum to Cook’s Elric Bruce Cordell, I figured I might as well check out the rest of relatively short lived Monstrous Arcana Series, which provided one fluffsplat with three accompanying adventures for various entries in the DnD bestiary. … More [Review] The Sea Devils (2e); Epic level Orcs.
A win-try storm does e-ver blow u-pon the heights, of frost-ed-stone and an-cient cairns and dark-est nights, That is the do-main of hi-de-ous I-tha-qua, ab-om-i-na-ble, an-cient, hun-gry I-tha-qua, And while an-cient tombs hold ri-ches for he-roes new, T’is a fool that for-gets that the Ice takes its due. – The Alexandrine of Winter’s due (Author … More [Actual Play] Lost on Carcosa Pt. XVII: The Ice takes its due
How does one return from dalliances with nymphs on the edges of perdition? One does not. One goes ever onward. Also thank you to all the readers, old and new, for your kind words. Also this review is fucking long, fair warning. Better then Any Man by James Raggi for character levels 1-4 is Lamentations … More PrinceofNothingReviews; Better then Any Man (Loftp); Raggi’s Magnum Opus