There are time when the universe seems cruel, random, hostile. One cannot help but stare at the ignorance, violence and self-destructiveness of modern man and wonder how it ever got so far. Today is not such a day. Today we are shown that good things can happen. Anna Kreider a.k.a wundergeek a.k.a the wicked witch … More Rejoice! Anna Kreider a.k.a Wundergeek quits her blog after years of paranoid-conspiracy nonsense.
Based on several inebriated conversations I’ve had over the last couple of months I would like to propose a model for a ‘reverse’ DnD or ‘Anti-DnD’ if you will. This is not to say I desire to place my well-made clogs in the reeking giant footsteps of luminairies like John Wick but a different sort … More Setting Spotlight: Rotting Gods
T’has been a while since I last posted, a long 17 days, but things needed doing and now the work continues. Carcosa posting will continue of course, and the read-through of DCC continues also. Fear not friends. In the meantime I feel like blathering on about dumb super-awesome sci-fi by the british Fred Durst of … More [Book Review] Science Fiction for REAL MEN(tm); Biohell by Andy Remic.
There are two things I can be said to cherish, or at least approximate the emotion as far as my cold, dead ice-lump allows. The first is Science Fiction. Ever since I was but a sprightly young swamp-German (a truly magnificent slur coined by a certain British Poofter with a fondness for vampire cossplay), my … More [Book Review] Science Fiction for REAL MEN(tm); War Machine by Andy Remic
Along the shore where night-black spires break The Thundering clouds and reflect distorted upon a depthless lake What once was buried stirs and hungers, In Carcosa Where alien gods dwelling beyonde earth and skies, speak through mouths of sacrifice, To withered lords and willing slaves in, Lost Carcosa Where streets are wreathed in opium mist … More [Actual Play] Lost on Carcosa Pt. XVIII: THIS. IS. CARCOSA.
There are 716 wizard spells. No more, no less. This number is known because Leetore the Limicker, a great mage of the fourth aeon, successfully contacted a somnolent elder god that sussurated several secrets (in limerick form, of course) before drowsing off forever. It is the measure of success for every wizard to fill his … More [Review] Dungeon Crawl Classics Core Rulebook Pt. III: …& Sorcery
The Bleached lands are said to lie in the far north-west, beyond the Glass Wastes beholden to the savage Mazhurians, but no map can guide one there and many have sought it out, only to wander the Glass Wastes until they crumbled, bleeding and desiccated. The Bleached Lands can only be found by those that … More Lands of Autumn: The Bleached Lands
(This post was originally titled Swordcraft & Sorcery but given the length I think an additional part is warranted, join me next time for Magic in DCC). Before we delve into the baroque majesty that is the DCC combat & spellcasting ruleset we take a slight detour into equipment. Equipment is handled in several admirably … More [Review] Dungeon Crawl Classics Core Rulebook Pt. II; Swordcraft…
The time has come to delve into that most powerful and influential creature of the new wave of the OSR, mighty DCC. Forged by the sages of Goodman Games after their attempts to ressurect old DnD from the war-torn hellscapes of 3e and 4e, DCC is a triumphant return to the old ways. Like a … More [Review] Dungeon Crawl Classics Core Rulebook Pt. I; Very Advanced DnD.
To the east, covering an area many times the size of the Lands of Autumn, and some say stretching on infinitely, lies the Lotus Desert. An endless verdant desert of small violet petals, dotted with the empty husks of cities ancient and new, many enterprising men will risk life and, some say, soul to harvest … More Lands of Autumn: The Lotus Desert