[Actual Play] Like Unto Gods Session IX; Gaze of the Medusa

While on the surface, Vaus called upon the might of the gods to mend the broken spirit of the Five, and they were soon made whole, though the spell exacted a toll, and they were aged several years. Vaus, harrowed by the strange ways of the Labyrinth, stayed behind for a day, to mend his … More [Actual Play] Like Unto Gods Session IX; Gaze of the Medusa

[Actual Play] Like Unto Gods Pt. VIII (2e); Serpents Brood

And so it was the Six rested for a day, and with magic healed their wounds, and using divinations once more asked the gods to reveal the mysteries of the strange Glyphs. The answer was that they indeed formed the key to further unravelling the secrets of the Labyrinth of Madness. Brandoch stayed behind this … More [Actual Play] Like Unto Gods Pt. VIII (2e); Serpents Brood

[Actual Play] Like Unto Gods Pt. VII (2e); Delving Deeper

On their second venture into the Labyrinth of Madness the Four rejoiced, for they were joined by their companions Lemmikainen Half-Elven and Brandoch Daha, killer of Giants. Spending one extra day to cast divinations and figure out if meddling with the statue in the pit on the lower level of the labyrinth would have favourable … More [Actual Play] Like Unto Gods Pt. VII (2e); Delving Deeper

[Actual Play] Like Unto Gods Pt. VI (2e); Labyrinth of Madness

And so it was that Four of the Six set out for the Valley of Sargoon, taking 2 weeks for Simeon the wizard to brew a potion of giants strength, and pen several scrolls. Brandoch Daha and Lemmikainen were delayed by other errands, but would follow later. For 3 hard weeks they rode, gaining permission … More [Actual Play] Like Unto Gods Pt. VI (2e); Labyrinth of Madness

[Actual Play] Like Unto Gods Pt. V (2e); Peace Treaty

And so it was that for three days our heroes prepared for their last sally into the Stronghold of Azureax. And using divination, they gleaned yet another command word of the Mirror of Mental Prowess, allowing them to open gateways to other places. And they questioned the mirror in vain, for they knew not how … More [Actual Play] Like Unto Gods Pt. V (2e); Peace Treaty

[Actual Play] Like Unto Gods Pt. III; Planeswalker

Onwards went the Six, retrieving from the fallen Simulacra and the Slaad the blades of sharpness, the enchanted longsword and shield. They interrogated the stricken Slaad, and finding it knew little of use, and babbled and gibbered all manner of enchanting nonsense, Sir giselher took the Scimitar of sharpness, and cleft off its head. They … More [Actual Play] Like Unto Gods Pt. III; Planeswalker

[Actual Play] B2 Beyond the Borderlands Pt. XXXII; Against the Bandits of Bear Hill

It was deep into autumn, and the land was painted in all the hues of that auspicious season, as the three most powerful of the Champions gathered in conclave to settle, once and for all, their enmity with the band of Lothar Kingsblade. Snorri the Scout, Nicodemus the Priest and Beorn the Northener, and with … More [Actual Play] B2 Beyond the Borderlands Pt. XXXII; Against the Bandits of Bear Hill

[Actual Play] B2 Beyond the Borderlands (LL) Pt. XXX; Nuroman

And so it was that our heroes set out to ransack the domain of Nuromen. Snorri was conspicuously absent, as was Zoltan, and Isildoro was lost in his cups, alongside Gaius Manus. It fell to Beorn, Son of Dalric, to lead the expedition. With him were the wizard Barrin, the priest Dereck, the savage hunter … More [Actual Play] B2 Beyond the Borderlands (LL) Pt. XXX; Nuroman

[Actual Play] B2 Keep on the Borderlands Pt. XXIX (LL); Elfin Crown

After the razing of the Shrine of Evil Chaos, our heroes turned to the Necropolis of Nuromen. Beorn the northron had returned from a wedding of his kinsmen, and took with him Gaius Manlius, a heartland colonist turned fighting man. They met up with Nicodemus and Dereck, and enlisted also the aid of Zoltan the … More [Actual Play] B2 Keep on the Borderlands Pt. XXIX (LL); Elfin Crown

[Actual Play] B2 Keep on the Borderlands Pt. XXVI; In search of the Archpriest

And after a week of respite had passed our heroes once again set out for the Caverns of Chaos, in search of the Archpriest. Isidoro the Knave could be stirred from his drunken debauchery, and contributed his considerable experience and storehouse of enchanted objects to the endaevour. He was joined by Cork the Cleric, Nortein … More [Actual Play] B2 Keep on the Borderlands Pt. XXVI; In search of the Archpriest