Announcing the Victors of the 2022 No Artpunk Competition

HAIL NOARTPVNKMAN

After a heroic struggle, wherein warriors from all over the OSR came to match their skills, to discuss, display, educate and teach the power of the TRVSR through the mystery of No Artpunk, the time has come to render a verdict. But first, some ruminations (if you will permit me).

Overall quality and performance this year.
This year saw both an increase in participants (from 19 to 23!) and I would venture even in the average quality of the contributions. Given my somewhat lackadaisical efforts at promoting No Artpunk II, I think this may be chalked up as a success, and I would like to thank the legions of anonymous volunteers, the gentlemen of the tenfootpole.org forums, the grandees of the Aaron the pedantic discord server, the fighting uruk-hai of the /osrg cohort, the fifth columnists working behind the shadows on the reddit pages and of course any loyal readers for spreading the word and keeping the fires lit. No Artpunk lives through the efforts of a hobby’s earnest practioners and you have made this possible probably more so then I.

On the purpose of No Artpunk
There has understandably been some confusion (deliberate or otherwise) as to the purpose and direction of No Artpunk, particularly by its more butthurt detractors, so it is worth stating unequivocally.

The OSR, a movement once dedicated to rediscovering and playing Old school games, is losing its way and in places has become diluted beyond recognition. In addition, this lack of focus has given rise to strains that forsake, often deliberately, any connection with the earlier material that it owes everything to and bereft of its own direction, must resort to the mummery of artwork, spiffy layout, trick writing and all other manner of unwholesome conceits to ensnare prospective practioners with promises of short-lived fancy. The craft of adventure writing and indeed the practice of making material that is actually suitable for play, ressurected by the tireless efforts of those who have come before, is now once again threatened with extinction.
By this contest I hope to revitalize its original spirit of hobbyist action, to incentivize newcomers to forsake the watered down ultra-lite nonsense passed off as the genuine article and instead learn about the game that is the wellspring and cornerstone of the OSR, to restore forthright and open discussions about the merits of games that have been rendered impossible by a crop of censorious entryists, to strike back against the cyncial commercialism and the grifter culture that has accumulated around the osr like so many unpleasant fungal growths but above all TO INCREASE THE AMOUNT OF GOOD ADVENTURES IN THE HOBBY AND TEACH PEOPLE TO MAKE THEM THEMSELVES. This contest is open to all who wish to hone their skills and match blades in the arena of Old D&D.

Because this is an exercise in going back to the source, I ask contestants to use the old systems, I (in all but the most minor of ways) restrict them to the extant library of official material, which is already immense, so the contestant is forced to integrate his creativity into an extant framework and engage the game on its own terms. If we go by the metric of Tenfootpole or the Verdict of the great Gabor Lux, and compare the quality of these volunteer entries with some of the slop that is passed off as quality these days then ask yourself if I might not have a point.

The Verdict

Because of the increase in participants and the generally excellent quality of the contributions this year, I have decided to proportionally increase the number of finalists from 8 to 10 for this particular iteration. As previously stated, the winner of the contest shall receive a copy of the Helveczia boxed set, generously donated by the great Gabor Lux. The valiant runner up receives a copy of the latest Echoes of Fomalhaut zine, a fitting reward for exemplary performance.

Let us begin

X
Shrine of the Small God – It was a tossup between Bergummo’s Tower and Shrine of the Small God and they have some similarities and I will probably toss and turn over which one is better but all things considered Shrine presents a more naturalistic backdrop for some of its puzzles and the presence of explorers renders the whole somewhat more dynamic and the meso-american atmosphere is charming, even if it can be a bit on the hard side and it is a yet another evil entity awakens plot.

IX
Under Mt. Peikon. I would have probably rated Under Mt. Peikon much higher if it was not so damnably ideosyncratic, but if it were any less ideosyncratic it would be much less strong. Skirting perilously close to a ban, and leaving all but a few of DnD’s sacred cows unmolested, the engine of Mt. Peikon is a fertile, unconventional mind, combined with a quixotic boldness and the soul of an emperor. The result is something that is still the module equivalent of a shaped nuclear blast but it IS runnable and I simply could not live with myself for not including it.

VIII
The Carcass of Hope – It was a very close finish between this and Folly of the Fox. Folly of the Fox has the more elegant main dungeon, but suffers from many problems with its gazzteer, to say nothing of compatibility problems with its historical premise. Carcass of Hope conversely, almost feels like it came through a rather indiscriminate editing process but for all that its surrounding elements are great and its central dungeon is still very solid. Both are laudably ambitious. I am picking the Berserk/Black company vibe over Dostoevsky.

VII
The Arcane Font of Hrannad Zuul – As far as low level AD&D goes, AFoHZ is roided up on the AD&D mythical underworld and feels at times almost to strain against it level limits and size, with its powerful treasure, factions and deadly FUCK YOU encounters. Imagery, challenge, foreshadowing, riddles, it kind of does it all.

VI
Lair of the Brain Eaters – This is about the point where excuses are no longer really neccessary as Lair of the Brain Eaters is a delightful low level dungeon adventure with some great atmosphere, some nasty tricks and a good helping of the ole’ ultra-violence. It is more straightforward then most, but it is fun and makes very little mistakes.

V
Ship of Fate – Ambition and fidelity are two watchwords that we value highly in No Artpunk and thus it is refreshing to see an entry that aims to explore the higher reaches of what makes for a game of DnD. Ship of Fools is by no means perfect but it represents something few others have the skill or balls to do, create a solid adventure for characters of levels 10-14.

IV
Stirring of the Slumbering God – This is really where the gloves come off and people start aiming for the stars. Stirring of the Slumbering God is an atmospheric tour de force that nevertheless keeps its feet embedded (although barely) in the core of AD&D. Timelines, atmospheric effects, awakening gods, factions, cunning traps, all of it with a highly distinct sort of atmosphere. Not flawless, but delightful.

III
No Art Punks – Despite some minor transgressions in the item department, it is hard to get around how good NAP is. The various layers, inhabitants and dangers of the sea cave all call to mind the excitement of classic AD&D, which can be merciless as well as light hearted. At this point any drinking game involving the theme of the rising of some ancient power would likely have fatal results, so I will just raise a glass to its general excellence instead.

II
Alchemystyk Hoosegow – AH strikes me as about as close to pure AD&D we have gotten in this competition without straying grossly outside the parameters of the contest (Trent!). It eschews the usual plot of a rising evil and instead provides us with multiple connected locations, a variety of threats and challenges, a semi-plausible eco-system and then below it a location that is more immediately fantastical and laced with fiendish puzzles. It is also examplary in its reward of skilled and careful play.

I
Skalbak Sneer – It came upon the contest suddenly, like a flash flood or a freak storm. Mr. Gieseke took risks with his adventure and he clearly put in the effort to make it work. Skalbak Sneer is an absolute gauntlet of a module, cunning, punishing and relentless, yet never unfair. Spec Ops D&D has a new contender for the throne, and what a glorious contender it is! Congratulations on a well deserved victory!

Some other entries of note: There are 3 entries I considered including but eventually declined, although there were plenty of other good dungeons among the entries. Tower of Tonpeki is certainly good enough to be within the ballpark range of the top 10 but its use of an ineligable system must weigh against it rather heavily. I hope to include it in the compendium volume. Spears of the Northmen was also seriously considered but eventually not selected because its main strength lies in the sublime hex crawl portion leading up to it and its actual dungeon component, which was the focus of the contest was comparatively weak. The aforementioned Folly of the Fox represents a laudable effort and the central dungeon was actually quite strong but the surrounding framework didn’t quite gell with the contest parameters atop of some other weaknesses. I hope to include each in Compendium and would encourage the authors to go for standalone publication, as they are all three more then good enough.

Well-earned praise to the victors. Well earned praise to the finalists. And well earned praise to the other contestants, young and old, neophyte and veteran, for an overal terrific performance. You have done the OSR proud.

Statistics:
For whom it might interest.

No Artpunk I: 19 entries
Generic OD&D/mongrel D&D – 4
(B/X)/OSE – 4
ACKS – 1
Rules Cyclopedia – 2
WWN – 1
LL (Advanced Edition Companion) – 1
AD&D – 5
S&W – 1

Disqualified entries: 1 (retracted), 1(egregious violation of contest parameters), 1 (incomplete)

Finalist Spread:
ACKS – 1
LL (Advanced Edition Companion) – 1
Generic OD&D/mongrel D&D – 1
B/X – 1
AD&D – 3 {Runner up}
S&W/OD&D – 1 {Winner}

No Artpunk II: 23 entries
Hideous shitbrew mutant D&D – 2
OD&D – 1
AD&D 1e – 10
Ruins & Ronin – I
WWN – I
(B/X)/OSE – 5 III
OSE (Advanced Fantasy Edition) – I

Disqualified entries: 1(incomplete), 1(incompatible system), 1(egregious violation of contest parameters)

Finalist Spread:
OSE/(B/X) – 2 {winner}
AD&D – 8 {Runner-up}

Numerous infractions have increased for magic item use, particularly for AD&D. This might be an indiciation that the limit is too stringent. This will be reviewed for the next contest.

From 19 to 23 represents a nice 20% growth. A promising increase from the initial pool, especially considering the last minute drop out of some of the Year one contestants. Also I felt the overal strength of the pool, which was already formidable in the 1st ordeal, was equal, or even slightly stronger this year.
Interesting to see a growth in the proportion of AD&D entries, though given the available library, this should come as no suprise. I am considering being much more specific on which books may be used with which systems, and to make a definitive ruling about porting over items and monsters.

There are some OSR tomes that would be terrific additions to the contest library but at the same time such exercises threaten to open the floodgates to heterodoxy and soon the great work threatens to be undone once more. The permission of these will be discussed and ruminated upon, and if they are permitted, then only a very small amount of tomes should be released each year, so as to retain consistency.

A splendid showing on all fronts. Look to the halls of Drivethru and the boutiques of Itch.io for the upcoming volume. And happy gaming to all!

Update: This response from the fighting Urukhai merits immortalization and a hearty chuckle.









49 thoughts on “Announcing the Victors of the 2022 No Artpunk Competition

    1. Almost all of them were directly useful, it is true, although last year’s entries were no slouch either. Your absence was of course greatly felt, and I will keep my eye out for the emergence of your half finished effort. Glad you enjoyed my friend.

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  1. Right on. Thank you for hosting; as with last year, I thought it was both fun and eye opening/educational. Just speaking for myself, almost every single adventure had something that inspired me or had something that I felt I could add/use in my own game.

    I have no qualms about the winner (Skalbak Sneer) or the runner-up (Alchemystyc Hoosegow). Both seemed quite worthy and I look forward to reading them.

    Appreciate my place in the finalist circle this year…neat! Next year, I might try something more “mid-range” in level. Maybe (it always gets me a little down to see a LACK of high level stuff floating around). We’ll see.

    Thanks again for a grand event, O Prince!

    Liked by 2 people

    1. Glad you could sort of join as a panelist, and I will of course be delighted to have you back next year. I am thinking next year I am actually going to go mandatory high level so your training may have paid off.

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  2. Woah! I’m a bit gobsmacked. Not sure what to say, but “Thank you, Prince.” And kudos to you for putting this together and reading all the entires and rendering a verdict in 5 weeks. Übermensch level reviewer status has been achieved!

    Liked by 1 person

    1. Oh man they are not going to like that title 😛

      I’ll email you about the details but for now, congratulations on winning No Artpunk II and thank you for providing us with such splendid gifts.

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  3. Thanks, Prince. While it’s disappointing to miss the cut, I enjoyed the exercise a lot and will be back for NAP-3 (if you do it). If anyone wants a free pdf of Bergummo’s Tower, I put a download link on my blog (thegloomyforest.blogspot.com).

    Liked by 4 people

    1. You may be certain I will be around for NAP-III, and if I should fall, then someone in my stead will be there to do it. You did very well. I highly recommend putting up Bergummo’s Tower, and I look forward to bundling it with the rest in No Artpunk Companion.

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      1. Quick etiquette question…I’m considering putting my 5e version of Tower of Bergummo up for sale at some point, but I definitely want to respect the contest and your charity. After you’ve published NAPII, what is the polite amount of time to wait before making it available online myself? Or would you rather we not? I’m in no hurry…just wondering.

        Thanks!

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      2. Hi Scott,

        Go right ahead and put it up. I suffered a bit of a delay but it won’t affect matters I think. I would include Bergummo in No Artpunk Compendium, but since that is a few ways off, I won’t ask you wait on its completion. Publish! It was good work!

        Best,
        Prince

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  4. Good show, everybody, and congratulations to the winners and finalists. I’d encourage everybody who wasn’t in the top 10 to still release your work – post it as a download on your blog or maybe polish it a bit and put it up on DriveThruRPG or itch.io. Even if it didn’t make the cut here it was all (at least judging by the reviews and extracts included therein) solidly within the classic spirit and deserving of visibility and discussion and emulation. Craft matters, and journeyman stuff can be as much or more instructive and inspiring in that regard as more polished masterwork stuff – stuff you can look at and say “I get what this author was going for and I think I can also do something like that” rather than “this author is an insane genius and I’ll never be able to come up with anything like that.”

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      1. Still plugging away at writing the last couple sections, while simultaneously having someone edit the parts that have already been written. Also still hoping to get at least a couple playtest sessions in. Then I still have to figure out the production-level stuff (acquiring new maps and possibly art, producing a cover, making sure it’s up to DriveThruRPG print specs) which will surely take longer and be more frustrating and onerous than I’m expecting. So no real ETA yet, except to say that I’m determined that it will get released eventually, and as soon as I can manage it. Maybe next spring?

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      2. Which, in my experience of deadlines, mean’s summer at the earliest (nothing to do with you, and everything with the cruelty of the universe). I genuinely am aflame with sadness at the wait.

        I’d offer to edit it, but while I edit law journals and 40K articles well I’m not sure that’s directly transferable. lol

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      1. Which, in fairness, I knew was the case at the time I submitted and wasn’t really intending to compete – rather I was piggybacking on the contest to try to inveigle a review out of our host for an in-progress work as a sort of gut-check to help inspire me across the finish line (and it worked).

        Liked by 1 person

  5. Many thanks to Prince for organizing and judging (and to Gabor for the prize). Congratulations to the winners and the finalists and respect to all who entered (and those who nearly did!) Prince and most of the commenters are not unsympathetic but entering does feel a bit like submitting one’s talents to public judgement by “intellects vast and cool and unsympathetic”. So well done everyone for a fine effort. Bring on next year!

    Liked by 2 people

    1. As one of the more critical commentators, I’d just say my hope is any negatives are meant as “ways to improve” rather than “you suck and should not be writing adventures.”

      Just getting off one’s ass and putting something together (under deadline, no less!) is more than most folks are willing to do. Be proud of your effort to get in the ring and know that practice is (generally) only go to make your craft better. Certainly, I plan on trying to improve my own (future) creations, based on Prince’s critique.

      I just hate doing overland maps.
      ; )

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      1. All good – the hotter the forge’s coals and the harder the smith’s blows, the keener the blade! (Or something equally profound…! 🤣)

        Liked by 1 person

  6. Congratulations to all the winners, and much respect for all the entrants. And the greatest of thanks to Prince for creating this wonderful forum for quality adventure writing. I’ll have to take a swing at the NAP3.

    Liked by 1 person

  7. Hi Prince,

    It looks like you may have never received my entry (or it got disqualified for some reason). I sent you a submission to address ‘princeofnothingblogs@yahoo.com’ called ‘Tomb of the Twice Crowned King’. I submitted it on 17th July, maybe it got lost somewhere?

    Anyway, I guess I can put something in for the next round,

    Hawk (the Bottomless Pit of Zorth, Gunderholfen guy)

    Liked by 1 person

    1. Okay, I looked, I don’t have it. It’s not in my spam either. Here’s what we’ll do (if you like):

      Mail it to me, along with the timestamp so I know it’s legit. I’ll review it. If it’s better then entry #10, I’ll add it to the volume and the volume will be 11 entries long. If not, it’s going in the Compendium. If its better then #2 or #1 we’ll have to think about some sort of special bonus award.

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      1. Prince, I resent the original email, let me know if that went through. These things happen, technology is not perfect.

        Seeing that the winners have been announced and the contest is a done deal, it’s probably better to not take my submission into consideration. I’m happy for you to have a look at it, and if you think it’s decent enough, include it as non-competition ‘Bonus Material’. Either that, or I could re-submit it for the next competition, but I’ll have likely already published it in some form before that comes around again. And it’ll probably have an extra level or two added to it by then.

        Hawk

        Liked by 1 person

  8. Prince, Hawk is legal da hora

    Judge this and review here

    Bird
    I can’t wait to see ,
    Boyish here anticipating
    Oats rocking under black
    water

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  9. “TO INCREASE THE AMOUNT OF GOOD ADVENTURES IN THE HOBBY AND TEACH PEOPLE TO MAKE THEM THEMSELVES.”

    A laudable goal even if that was the only one. As Jason Alexander noted in a post many moons ago, new editions of D&D flat-out don’t teach people how to make dungeons and adventures, hence the roiling sea of railroady bullshit that laps across the world.

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  10. Egads, gadzooks and holey moley.

    Sir, flattered that you as judge, jury and executioner deemed my slipshod effort worthy. Kind words.

    I regard it an honor to have confronted a coliseum crowded with counterpart gladiators of gaming. Cheers.

    Snow Dwarves and the Seven Wights, that’s some killer paronomasia.

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  11. Another herculean session of reviewing by Prince, and well done to all entrants. When the new volume is released, it is a pleasure to actually read the adventures with which Prince has tantalised his followers. Discovering works on DriveThru or an author’s website is also welcomed.
    If people actually play these (and the previous competition’s adventures) it would be great to see reports. Such discussions are the lifeblood of modules.

    Liked by 1 person

  12. Well done! Looks like this year’s harvest has been just as bountiful, and the average quality has only increased. It is a good sign when it is tough to make the cut.

    Prince, please relay me the winners’ contact details so I can send them their prizes.

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  13. A good count down of the entries and I like the review and comparison with
    sat year’s contest.

    How wide
    y read were the reviews, and of your normal audience, how many submitted an entry?

    1 in 10? 1 in 50?

    Liked by 1 person

  14. I’m still in the middle of plowing through the entries, reading one as I ride the subway to work and another on my way back. Last year’s was an impressive contest, full of promising and great adventures alike. This year’s feels downright overwhelming. Applause for all participants and congratulations for the crème de la crème.

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  15. Hail to the TRVSR! Thanks again Prince for another fun contest. Really awesome entries and I can’t wait to check out the collected volumes. Like a greatest hits album of OSR. Also as some shameless self promotion, if anyone would like to peruse Spears of the Northmen or Tomb of the Sorcerer from last year’s entry, they can check it out on my own blog for free (thiefofwhispers.wordpress.com)

    Liked by 1 person

  16. Hot damn lads! I have been following the contest keenly whenever I had a spare moment these past few weeks, even though I wasn’t commenting. Congratulations to the winners, and bravo to everyone who participated! The entries seem even more impressive than last year’s crop. I am stoked to read through these and include some in my own game! This contest is fast becoming the most ready source of gameable adventures around.

    I know I said I would participate this year, but once again I didn’t have time to polish up an entry before the deadline. Phew! The demands of a few regular games are enough for me.

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